Gem Encrusted Staff
#1
Posted 25 February 2009 - 09:16 PM
Doesn't it seem like, with all that bling, that it'd add +1 Charisma? I don't think it'd over power it since Charisma isn't important as far as healing others goes.
Post what ya think.
Retired... Now I know how it feels to quit NM and troll forums.
#2
Posted 25 February 2009 - 09:18 PM
I think all classes appart from pacifists should be removed, then we can all be hippies and play nice together
Inappropriate Avatar - Crane
#3
Posted 25 February 2009 - 09:19 PM
#4
Posted 25 February 2009 - 09:54 PM
#5
Posted 25 February 2009 - 09:57 PM
supported
#6
Posted 25 February 2009 - 11:12 PM
#7
Posted 26 February 2009 - 01:36 AM
Main crits:
Crane
Europa
Don't kill the
#8
Posted 26 February 2009 - 01:51 AM
I always thought that the Gem Encrusted Staff was a hard weapon to craft, and does not really offer much as Clerics seldom attack directly; A little thing like a stat boost can do no harm, surely?
My sediments exactly.
Retired... Now I know how it feels to quit NM and troll forums.
#9
Posted 26 February 2009 - 02:14 AM
Supported.
Ingame:
Scripto (Staff)
Kannabis (Mortal)
#10
Posted 26 February 2009 - 02:34 AM
Does that mean there will be internal discussion amongst the staff team members?I always like lookin more sexier then I already do...
Supported.
Main crits:
Crane
Europa
Don't kill the
#11
Posted 26 February 2009 - 04:32 AM
Modifying individual weapons really won't get feathers in a ruffle enough to bother a full out discussion.
I don't see any reason that a char mod would be bad in this case, but with how things tend to go, editing equipment on the whims of players is a bad idea.
Neutral.
-Proverbs 4:7
#12
Posted 26 February 2009 - 08:11 AM
Probably not.
Modifying individual weapons really won't get feathers in a ruffle enough to bother a full out discussion.
I don't see any reason that a char mod would be bad in this case, but with how things tend to go, editing equipment on the whims of players is a bad idea.
Neutral.
I'm with Gaddy on this one, single weapon mods on a whim is not a good idea, because one thing would lead to another and someone would later expect staff to mod weapons just because, which is stupid.
Neutral as well. ;p
~´°º¤»§tõr(¥) Çhåõ§«¤º°´~
#13
Posted 27 February 2009 - 04:15 AM
#14
Posted 27 February 2009 - 06:59 AM
Supported.
#15
Posted 27 February 2009 - 07:38 AM
Retired... Now I know how it feels to quit NM and troll forums.
#16
Posted 27 February 2009 - 01:55 PM
#17
Posted 27 February 2009 - 03:08 PM
Edited by Prophet, 27 February 2009 - 03:09 PM.
#18
Posted 27 February 2009 - 03:41 PM
Not Supported just makes clerics better at healing(themselves), making the game easier...
Lol, this is like +2, doubt that makes anything easier. Also seeing as most won't even bother making one.
It's a great weapon for 1a as it is (not sure if they can make it over there tho) seeing as you need to attack to kill the token boss. Don't support it unless it has a valid reason not mentioned here yet. Not a very big fan on changing things already in the game, unless there is really need too.
Back into the shadows once again...
#19
Posted 27 February 2009 - 04:35 PM
#20
Posted 27 February 2009 - 07:44 PM
Probably not.
Modifying individual weapons really won't get feathers in a ruffle enough to bother a full out discussion.
I don't see any reason that a char mod would be bad in this case, but with how things tend to go, editing equipment on the whims of players is a bad idea.
Neutral.
so then, tell us why viper claws were changed awhile back?
#21
Posted 27 February 2009 - 09:44 PM
It wasn't a modification on the whim of players, who will always support making items better. The changes to them were on my thought, as the sysops who created the crafting option. The recipe, monsters dropping fangs, and stats had been messed with by the staff who implemented the crafting and item, since it was before I could edit and work on monsters or items.
They also had very little use as they were when originally put in-game, unlike the Gem Encrusted Staff.
As a note, the "Probably not" is not about adjusting the Gem Encrusted Staff. It is my response to Crane's question about a discussion among staff being started.
This post is enough, if other staff approve of the change. (Oracle, Trev, and Elf)
My vote is still neutral.
-Proverbs 4:7
#22
Posted 27 February 2009 - 10:09 PM
+1 wis would be unbalanced and foolish. +1 Charisma, I think, works.
Regardless if you like the idea or not, I think it's something to be thought about.
Retired... Now I know how it feels to quit NM and troll forums.
#23
Posted 28 February 2009 - 05:05 AM
lol, almost every suggestion made is to make the game easier in some way.
#24
Posted 28 February 2009 - 05:55 AM
Charisma actually has very little effect on healing spells, but nonetheless looks pretty. The Gem Encrusted Staff is rather powerful already, but only if you plan to directly attack with your Cleric, and it only really shows its full potential versus other players (mana leech)... it also requires almost as many Sapphire Shards as the Cobalt Bow to craft.
I suppose the only drive behind the case to give it +1 Charisma as well is due to players wanting it rather than any particular fundamental flaw. Personally I don't think +1 Charisma is particularly unbalancing for something this tricky to craft, but we must remember that we are proposing that we make the most powerful Cleric weapon (other than the Cobalt Staff of the Winds and the Scepter of Balance) even more powerful than what it is already.
Main crits:
Crane
Europa
Don't kill the
#25
Posted 28 February 2009 - 02:24 PM
I support this completely considering the cost of making the staff does not justify +2 bd and 0.05mana leech. Although perhaps if one of those 2 stats <<<< were changed I may not support it.
Half supported.
#26
Posted 28 February 2009 - 05:49 PM
You attacked an Arovet the Infidel with a Rune Staff for 40 points of damage, killing him.
#27
Posted 28 February 2009 - 06:40 PM
arovet is not as hard as you all make it
You attacked an Arovet the Infidel with a Rune Staff for 40 points of damage, killing him.
Lol... why in gods name are you edit'ing your kill shots with weapons you dont have?
#28
Posted 28 February 2009 - 06:54 PM
#29
Posted 28 February 2009 - 07:05 PM
/t matty because a rune staff looks better then an angelic scepter
#30
Posted 08 March 2009 - 01:03 PM
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