
Re-enable Pking?
#1
Posted 22 October 2008 - 11:55 PM
1.) Provides more competition
2.) I don't think there is anyone that plays main on a regular basis that is opposed to this idea.
3.) I've seen countless players say they would play main again, if it was pk.
If it brings players back to main, and no one has any quarrel with it. I don't see why not...
Please be adults about this and discuss accordingly.
#2
Posted 23 October 2008 - 12:05 AM
i don't think there's anyone who plays now that sits and constantly pks low levels south of nightmist. when i first started i got pked a lot and it drove me to become better at the game and to venture into less common areas. bringing back pking is definitely something i'd support even though i didn't do a whole lot of it back when it was on. even when i did i'd just kill them once and leave them alone.
i see no reason why nopk shouldn't be lifted. if you think about it it's not very realistic to have nopk on. suppose you're out in the desert somewhere and you see a player enter your square. there's no mystical force that prevents you from hitting them. not being able to do that doesn't make any sense. i'd love to see pking re-instated just for the extra challenge.
if anyone can give a logical reason why it should remain the way it is then i'd like to hear it. just because there wasn't much of it going on doesn't mean it had to be removed. it's an aspect of the game that i enjoyed when the time came for it.
anyway, that's my argument. i fully support pking being re-instated.
#3
Posted 23 October 2008 - 01:44 AM
At present, however, it won't make too much difference though because most players get on with each other. PKing would be more interesting though, since we have higher levels, more stamina and stronger weapons and equipment available.
Main crits:
Crane
Europa
Don't kill the
#4
Posted 23 October 2008 - 05:09 AM
-Proverbs 4:7
#5
Posted 23 October 2008 - 07:24 AM

just make sure you combine it with a server reset. otherwise all the 1a ppl will get screwed by having to start all over again.
#6
Posted 23 October 2008 - 12:01 PM
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I have no big problem with taking off NOPK because well.. no one plays enough to worry about it, lol....
But you also need to keep this in mind.. the original reason the server was set to NOPK was so we could expand the game and and more areas, etc, being as JLH original reason behind not letting us expand was the game was to big already for the pking part of the game so no more expanding, so we got rid of that so more could be added for you guys to do....
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To Jurian;
Even if NOPK was taken off the game will not be reset. It was there choice to go to 1alt and sell of there main, now how would that be fair for the people that have been loyal to main and still play?
Ingame:
Scripto (Staff)
Kannabis (Mortal)
#7
Posted 23 October 2008 - 04:04 PM
Scripto, on Oct 23 2008, 12:01 PM, said:
This is an actual decent topic... if I have to delete any more stupid post off it I will start handing out in-game bans for atleast a week.
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I have no big problem with taking off NOPK because well.. no one plays enough to worry about it, lol....
But you also need to keep this in mind.. the original reason the server was set to NOPK was so we could expand the game and and more areas, etc, being as JLH original reason behind not letting us expand was the game was to big already for the pking part of the game so no more expanding, so we got rid of that so more could be added for you guys to do....
------------
To Jurian;
Even if NOPK was taken off the game will not be reset. It was there choice to go to 1alt and sell of there main, now how would that be fair for the people that have been loyal to main and still play?
Thats why both need to be shut down reset and one open

#8
Posted 23 October 2008 - 05:31 PM
Scripto, on Oct 23 2008, 12:01 PM, said:
This is an actual decent topic... if I have to delete any more stupid post off it I will start handing out in-game bans for atleast a week.
--------------
I have no big problem with taking off NOPK because well.. no one plays enough to worry about it, lol....
But you also need to keep this in mind.. the original reason the server was set to NOPK was so we could expand the game and and more areas, etc, being as JLH original reason behind not letting us expand was the game was to big already for the pking part of the game so no more expanding, so we got rid of that so more could be added for you guys to do....
------------
To Jurian;
Even if NOPK was taken off the game will not be reset. It was there choice to go to 1alt and sell of there main, now how would that be fair for the people that have been loyal to main and still play?
well then i'm pretty sure not many ppl will start playing main again so it would most likely just affect the two ro 3 players left on main


#9
Posted 23 October 2008 - 05:40 PM
#10
Posted 23 October 2008 - 07:55 PM
i don't see anything wrong with adding new areas while keeping pking on. most people (including me) would still train in the same areas as before. just think..how many people ever actually go to the dvergar stronghold to TRAIN? or any of the new areas for that matter. people still go to the same places as before, dungeons, museum, hedge maze etc because they are close to town and relatively good gold/exp.
pking isn't something that HAS to be done by everyone but i think the choice should be their own, not just determined by a few select people who speak for the entire server. if they don't want to pk that's fine, i have no problem with that. but there's no reason to take it away from people who enjoy it from time to time. hell i'd love to just step out of town and have a nice fight with a friend just for bragging rights when there's nothing better to do, and i'm sure there's more who feel the same way
#11
Posted 23 October 2008 - 08:23 PM
That being said, reset main and make it un-nopk.

Edited by Sausage, 23 October 2008 - 08:25 PM.
Retired... Now I know how it feels to quit NM and troll forums.
#12
Posted 23 October 2008 - 08:56 PM
MAIN WILL NOT BE RESET.
So drop that aspect of the conversation and back to the main topic, which is;
"Should main be set back to pk or kept nopk?"
Thank you.
Ingame:
Scripto (Staff)
Kannabis (Mortal)
#13
Posted 23 October 2008 - 08:57 PM
Anyways it's been made clear that there won't be a main reset. Turning pk on is up in the air. You clearly stated with out a reset probly you wouldn't play main. So given the facts your opinion is mute. Not to single you out either that goes for anyone who says they won't play with out a reset.
That being said, i'm a big advocate of this. I'd like to see it happen. All those who do play main on a regular basis, including some staff members have said they like the idea. So do we have enough push to bring it to the boss man to see what he thinks?
#14
Posted 23 October 2008 - 10:10 PM
I should've known I would've got peoples panties in a bunch..
Cody, I sold you a bunch of clerics I was training for SK, a freebie and 2 crits I actually played. I also clearly stated I prolly wouldn't play main either way, as well as stating that it would be unfair to anyone that has or hasn't been playing while it's been nopk.
I don't care either way, you guys are just to hard headed to see my opinion for what it is.
Retired... Now I know how it feels to quit NM and troll forums.
#15
Posted 23 October 2008 - 10:58 PM
#16
Posted 23 October 2008 - 11:58 PM
Edited by Gin, 24 October 2008 - 12:02 AM.
#17
Posted 24 October 2008 - 07:55 AM

#18
Posted 25 October 2008 - 08:50 AM
#19
Posted 25 October 2008 - 05:25 PM
#20
Posted 25 October 2008 - 08:41 PM
#21
Posted 26 October 2008 - 03:35 AM
The argument given when PKing was disabled was that most of the players at the time were fairly content to work together or otherwise keep out of each other's way on a friendly basis, and that JLH ruled that there would be no new designs for multi-alt while PKing was enabled. There are probably other reasons, but that was the one made public. Unfortunately, the lack of PKing removed the primary risk that comes with gold-farming, so the Museum was toned down and is more or less totally abandoned now.
Personally, I cannot see why the presence of PKing makes new areas infeasible - even new items like the Liveoak Aegis and the Dvergar sword (name kept secret upon request) will not give a significant advantage in the PKing field. I'm saying this as a non-PKer - I just learnt to avoid the hotspots, take risks and, with any luck, sell nice items so others can PK with them!
Main crits:
Crane
Europa
Don't kill the
#22
Posted 26 October 2008 - 06:03 AM
Please allow pking again

Edited by JadedSoul, 26 October 2008 - 06:04 AM.
#23
Posted 30 October 2008 - 11:45 PM
jurian, on Oct 25 2008, 01:25 PM, said:
«¤ºxXl3úÐXxº¤», on Oct 25 2008, 08:50 AM, said:
http://www.cnn.comAny news?
All I have to say.... ROFL!!!
I think I'm one of the only few who didn't like the whole aspect of pking. I mean, I would probably be up for it... if I had skill. Not everyone can handle a small party taken over by a bigger. Whether you're rapidly clicking, switching screens and potting or not.
Hump in game.
#24
Posted 31 October 2008 - 01:29 AM
Main crits:
Crane
Europa
Don't kill the
#25
Posted 04 November 2008 - 10:36 PM
#26
Posted 06 November 2008 - 05:04 PM
Multi was popular until nopk was brought in.
#27
Posted 08 November 2008 - 12:02 AM
#28
Posted 08 November 2008 - 12:09 PM
This is my first post in years, I haven't played in years either, haven't looked at this forum in ages either! But I just wanted to add a suggestion...
If you reduce the amount of alts allowed per person on the main server to say 4/5, this would put everyone whatever their connection on a pretty much level playing field. It would also make bosses harder and encourage teamwork like in 1a.
You could then re-enable pking and with the gameplay being more balanced between users it would make things more exciting and players on weaker connections wouldn't get put off by being killed by people using xx crits at once. And people like me logging on my old crits for the first time in years won't get accused of being 'the problem with nightmist'! (true story, I rofled)
If this happens then I don't see the problem in having powerful drops that many people have to work to get, as it means more than one person is likely to get the drop so one person won't have all the best equip. And the stuff that peoples chars do get will add personality to their characters so I think this is a positive thing.
#29
Posted 08 November 2008 - 06:03 PM
Quote
And people like me logging on my old crits for the first time in years won't get accused of being 'the problem with nightmist'!
Considering how long it's been since you played (4 years+ I think?), that is indeed amusing.
Although in reality, you are the problem with Nightmist; you quit!
Crane said
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#30
Posted 08 November 2008 - 07:33 PM
Raylen, on Nov 8 2008, 06:03 PM, said:
Quote
And people like me logging on my old crits for the first time in years won't get accused of being 'the problem with nightmist'!
Considering how long it's been since you played (4 years+ I think?), that is indeed amusing.
Although in reality, you are the problem with Nightmist; you quit!
Well said.
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