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#1 Momba

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Posted 13 July 2008 - 08:06 PM

http://nightmistinfo...x...y&thread=68

Will staff please concider lifting the level restriction on the Catacombs on the 1 alt server. I understand this would require the monster hps and attacks to be tweaked. It's a nice challenging area that is going to waste.
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#2 Gaddy

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Posted 13 July 2008 - 09:06 PM

I honestly question if the monsters there would really need to be worked with. They're VERY strong for the level limit on the area. As it stands, I can't see the area really working on 1-alt.
I have a full party of level 22s, and they still don't make really easy work of the monsters. They stroll around, but they can't just ravage the place like I expected them to do.

I do not see how anything can really be done in the area on 1-alt unless people become REALLY driven to get down there for the low %age drops, and even then, it'd take 10+ players all getting characters to level 22, and being on at the same time together.
That's pretty unreasonable with level 22s.


This area and Gendreas are both kind of over-difficult for the level limits, and I don't know that it is possible to get the numbers and correct levels together for either area...
I'm not sure that simply taking off the level limit is a good solution though, and making the monsters harder to balance for high levels would take away any chance of low levels being able to explore them..
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#3 Throwback

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Posted 13 July 2008 - 09:30 PM

the exp down there is really good too, let alone the nightshades available. However, maybe just raise the requirement like say to lvl 27 or something weird.

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#4 speedy

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Posted 14 July 2008 - 04:59 AM

where is there nightshades down there only drop i ever knew about was the dark mist potion
anyways i agree it needs to not being lvl restricted is a great area going to waste

I think all classes appart from pacifists should be removed, then we can all be hippies and play nice together


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#5 Walt

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Posted 14 July 2008 - 05:26 AM

This area is a fun place to hang out, and would be great if we could go down there and play.

You could swap the lvl restriction of spider tunnles with catacombs? It would take one of the easier training spots off of the grid that alot of players keep complaining about and open up a more difficult area players can not camp and such.
I would ask myself why, but even I do not know everything.

#6 Raylen

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Posted 14 July 2008 - 10:53 AM

You could swap the lvl restriction of spider tunnles with catacombs


lol, that'll go down well with rafa and all them
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#7 Walt

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Posted 14 July 2008 - 05:45 PM

You could swap the lvl restriction of spider tunnles with catacombs


lol, that'll go down well with rafa and all them

Well, the point I am trying to make is also derived from the posting about DotW making thieves all to easy to train. I see alot of thieves being trained and camped in the Spider Tunnels. I even see some lvl 30+ there alot too. Maybe one way to squash all of this, "thieves are way to easy to train is to make a few lvl restrictions on camplable areas.

One good way to start is a possible restriction of Spider Tunnels and opening up an area staff has said would be a bit more difficult to solo.

Hell, it may even open up more chances for clerics to be needed, and maybe even help with yet another posting that is being talked about atm.
I would ask myself why, but even I do not know everything.

#8 Elf

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Posted 15 July 2008 - 05:46 PM

Ok I have read this thread over and over...
Actually decided to post on it finally ;)


I think swapping the levels from the Catacombs to the Spider Tunnels and visa versa would be a good thing for 1A

In Main you can run a party into the Cats. and they are by no means easy. and the exp is nice :)
In the tunnels well.. baby chars can handle that down there.

The Cats would be a nifty challenge for the higher level parties in 1A as parties are never that large.
And the Tunnels would be left for the babies to crawl around in...

Would love other Staff to input on this. Scripto..... Wes.. (Gaddy is off the hook as well as Trev)

And unlocking the Cats would not keep mid levels out either.
They could party with higher levels and gain alot more from it.


Elf :ph34r:

p/s I was thinking the Cats would be the perfect place for some nice wicked Undead to be added for the Clerics !!
Hitters would have plenty to attack and Clerics would have something for exp as well :)


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#9 Sausage

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Posted 15 July 2008 - 06:11 PM

/bow Elf

My thoughts exactly. Love the lvl restriction swap idea and cleric exp mobs.

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#10 Gnarkill

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Posted 15 July 2008 - 07:29 PM

Supported..Jim for prez k

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#11 Peacemaker

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Posted 15 July 2008 - 07:32 PM

Would like it removed as well.
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#12 Gaddy

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Posted 15 July 2008 - 10:23 PM

Elf's idea is outstanding.
I've posted in the Development section to see what kind of support we can get, and to see any ideas or problems that may have to be avoided.

The main difficulty will be finding out exactly which grids to put the level limitation on----more for taking them off really, some level limited areas copied and pasted so much that every grid is level limited....which would be a pain in the Catacombs.

Then coming up with an undead monster that fits well, etc will be tough, and it will have to be debated as far as actually implementing, then going through and adding it's spawns. Fortune pricks us here due to the fact that it is an old area---and thus, it was mapped by Vampyre.
Vampyre's maps are outstandingly accurate and precise....which helps with monster locations and such.


Anyway, this is being decided upon/developed.
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#13 Oracle

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Posted 16 July 2008 - 05:34 PM

I support this for 1a :ph34r:
Having a new area to go round in a big group will only be good for the game.
Capping spider tunnels will also make that area much better for the training lower levels ;)

#14 Momba

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Posted 16 July 2008 - 11:48 PM

Then coming up with an undead monster that fits well, etc will be tough, and it will have to be debated as far as actually implementing, then going through and adding it's spawns. Fortune pricks us here due to the fact that it is an old area---and thus, it was mapped by Vampyre.
Vampyre's maps are outstandingly accurate and precise....which helps with monster locations and such.


Skeletal Warrior :ph34r:

Walt also thought maybe a mini boss....Skeletal Demon.

Edited by Momba, 16 July 2008 - 11:52 PM.

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#15 joanna

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Posted 19 July 2008 - 03:32 PM

Catacombs and Gendaras are hard areas, yes - but the final rewards in these 2 areas is pretty dire. If there was a decent drop at the end of these 2 areas im pretty sure people in 1a would build parties to conquer them.

#16 Slushie

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Posted 25 July 2008 - 11:40 AM

i support the Catacombs being opened to higher levels, maybe still with a cap though, like a lvl 30 cap. as joanna said, the drops also have always been pretty crappy for the catacombs, i think years ago before the morph system changed, it dropped the lycanthrope potion, though it may have very well been the bear potion.

Gendaras also is another area hardly used. when it was first opened people abused the monsters because of thier large gold drops. once that changed the area has rarely been visited. its hard with no real reward.

#17 joanna

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Posted 27 July 2008 - 11:18 AM

the lycanthrope potion *was* the 'bear' potion.

the area isnt impossible on 1-alt, its just noone would want to go there. if you took the extreme example and made herric spit out cobalt bows, im pretty sure every man and his dog would be training 5-stat L22's

#18 Elf

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Posted 27 July 2008 - 07:58 PM

Catacombs open to ALL !!! Go forth and Explore !!!


Spider Tunnels level restricted to 22.


Have fun all !!!

On the 1A server that is.


Elf :ph34r:


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#19 deadman

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Posted 28 July 2008 - 05:30 PM

Catacombs were completed by Pande last night, didn't find any problems with any of the grids or anything like that. :ph34r:
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