Favorite Area Designs
#1
Posted 29 November 2007 - 09:18 PM
I ask because I'm curious about what kinds of things people notice and what they enjoy in an area. I'm not looking for which monsters have the best drops, the most gold, or give the most experience, but what areas do you go back to simply because you enjoy them? What about the area makes it interesting to you? Is it the writing style? Unique puzzles? Great boss fights? Well-designed maps? Eye-numbing over-use of color?
Personally, one of my favorite areas has always been the Scarlet Daggers Guild. It's small, but each of the squares is unique. I like the variety of the writing and the storyline that progresses as you move through the area. It was one of the first areas to really connect different areas of Nightmist in a unique way, and I always thought that was under-used in NM.
#2
Posted 29 November 2007 - 09:26 PM
I know the area well now but still lose a baby once in a while to a trap or the sludge and fumes, I never tire of the area or get bored reading the descriptions. The free mana helps too
I know it's a gruesome area in some of the descriptions but I like it morbid that way.
(My druid has been level 21 for 3 or more years so I can play necro on it hehe)
#3
Posted 29 November 2007 - 09:30 PM
Harabec Dungeon - Large, multiple bosses, lots of different drops, whether they are valuable or not it's cool to have unique drops. Best of all, it's challenging with it's traps, kill to pass monsters, and final boss.
Chronos - Fairly large, good amount of key requirements, traps, poisons etc. Not terribly challenging, but has multiple bosses, and takes time to complete.
Those would have to be my favorites. . . I think the common theme is the difficulty, where they may take a good bit of time to complete, and can be done in one sitting. While I enjoyed Tirantek, it's simply HUGE, not to mention with all of the different stages of getting to the end, it takes a good amount of time.
Also, I like how those areas have a fantasy theme. . . I've always thought the museum is a rather dumb area for a fantasy game . . . I like the idea of dragons, goblins, magical portals etc. The simple fantasy type stuff.
Edited by Autek, 29 November 2007 - 09:41 PM.
#4
Posted 29 November 2007 - 09:40 PM
Generally the fact that it has so much to do and is seperate from the rest of the nightmist world in a sense. It also contains many puzzles and the storyline certainly entertained me for a long time while I worked out the different sections and saw how they fitted into the overall plotline. This sort of thing can't be said for much of the other areas, take faravar for instance while it is still an excellent area, I had the entire thing mapped(in the sense of from beginning to the goods at the end) in just over 2 hours. While it is still a very nice area its not had to see that this won't keep most entertained for too long. Whereas I can go back to Tirantek whenever I like and be absorbed again in the area.
#5
Posted 29 November 2007 - 09:48 PM
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
#6
Posted 29 November 2007 - 09:57 PM
This was the area that basically got me into nm
At the time, rangers were a lot more powerful - an unspelled archranger could (and did) round anything. The typical 1-man 3-alt party was ranger ranger ranger, loaded with pots. And there was no 10-level limit. So it was somewhere away from the likes of chris/jenny/snoopi
You could kill the first sylva, and think you had beat the area, when half of it you hadnt even seen
You could kill the 2nd sylva and 1st relthon, ditto
What other area has a pink floyd song graffitied onto the wall?
sleeping quarters, power training, nuff sed
sleeping quarters, CATCHING people power training
Traps hurt you when you go the **WRONG** way, unlike sentant/tirantek/chronos/faravar (yes i do think huge-damage correct-path traps are pointless)
The way the 2 floors link together - there are 3 different places you can go between the levels, completely interlinked. Clan fights in that place were very entertaining
And of course, no 2 squares are the same.
As for the runners-up...
Chronos - best storyline of any area, runined by the fact you have to invis and storm through it coz people can abuse it by leaving crits in the temple to keep spy on the tk
Gendaras - very well made area, apart from one thing - its pointless. Should have had a boss with top-level gear drops right from the start.
Of the more recent areas, forest of sorrows and misty path are highly commended. Some areas i havnt really seen, especially the ones aimed at certain types of player, suck as tirantek, which is aimed at the players that always ends up getting stolen from, coz they refuse to use thier own alts, and the pally area, which i cant quite get enough paladins to have a proper attempt at.
#7
Posted 29 November 2007 - 10:40 PM
Chronos (2)- Not to hard after its mapped. But when new it deffenitly is with the confusing mazes that one rong turn = back to midd or begining. And the way to get there.
Dungeon (3)- See Auteks post.
#8
Posted 29 November 2007 - 10:47 PM
I LIKE THE WAY YOU MOVEEEEEEEEEEEE.
#9
Posted 30 November 2007 - 06:53 AM
I don't think it is a good time to explain or try to order them in a ranking system, but--
Chronos
Tirentek
Harabec/Dungeons
Scarlet Daggers
Mountains of Senate and Gnome Caves
Gnoll Catacombs
Swamps
Gendreas
Museum :-D
....there are a few of my well liked areas missing....
-Proverbs 4:7
#10
Posted 30 November 2007 - 07:21 AM
Tirantek - This is area is just clearly a thousand times better than every other area ingame. Mainly because it doesn't follow the basic mould for most areas ingame which are 1 dimensional i.e. Having to get some form of token to progress to the next stage. It does this by incorporating several "mini quests" into one storyline which all overlap each other and aid you in progressing to the next stage, as well as still containing some entirely seperate "mini quests".
Generally the fact that it has so much to do and is seperate from the rest of the nightmist world in a sense. It also contains many puzzles and the storyline certainly entertained me for a long time while I worked out the different sections and saw how they fitted into the overall plotline. This sort of thing can't be said for much of the other areas, take faravar for instance while it is still an excellent area, I had the entire thing mapped(in the sense of from beginning to the goods at the end) in just over 2 hours. While it is still a very nice area its not had to see that this won't keep most entertained for too long. Whereas I can go back to Tirantek whenever I like and be absorbed again in the area.
tirantek owns
#11
Posted 30 November 2007 - 07:28 AM
Chronos - This area has a lot of technical brilliance behind its design in terms of the use of the Orb of Time, the constant reappearance of the Time Master in many different forms (incorporated into Lieutenant Burton in a way in Castle Darksparrow) and an intriguing storyline.
Harabec Dungeon - This area was the first that was truly designed for high-level alts rather than a group of players, in my opinion, and also the area that brought the death trap maze to infamy! The area's difficulty is what I was building from a lot of the time.
And a special mention (this came after Tirantek and around the same time as Castle Darksparrow if memory serves me well)...
Mandrake's Coliseum - A unique area in Nightmist. Despite me never being too sure of the tokens' use outside of gladiatorial fame, especially in regards to levelling on the 1-alt server (although I can understand how the area was underused before recipes appeared that made use of some of the prizes), I just love the monster designs. No two are the same, and some are like nothing seen in the realm; the Gargantuan Black Widow with her high HP and exceptionally strong poison (makes Cleanse invaluable and tempts you to take Antitoxins for emergencies), the Dwarven Enchanter and his range of play-things, to the solo-crit Veteran Gladiator, who cleverly taunts you and rubs it in your face that you have no alts or friends to help you out! Outside of gaming reasons, the descriptions were a great way for me to learn the names of certain artefacts (namely the sconce and the occasional adjective), so thank you Trevayne for that. I just feel sorry for Mandrake who was forced to build the structure, and almost guilty to be working towards a statue and playing into King Housmeld's plan... almost tempts me to commit regicide!
Edited by Crane, 30 November 2007 - 02:29 PM.
Main crits:
Crane
Europa
Don't kill the
#12
Posted 30 November 2007 - 12:12 PM
Dungeons I liked, but they are fairly linear.
And lol, zeum.
Edited by Raylen, 30 November 2007 - 12:14 PM.
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#13
Posted 30 November 2007 - 03:02 PM
I can't imagine something that cool happening again in NM.
#14
Posted 30 November 2007 - 03:53 PM
(plus i am an Egypt freak, so i love the pyramids )
#15
Posted 30 November 2007 - 10:28 PM
#16
Posted 01 December 2007 - 04:41 AM
I have always enjoyed the Swamps for Training since I started playing long long ago.
I also like the Rose Garden for the descriptions and story line.
I have only been to Tirantek 2x and not lived long enough to explore there.
I would like to go back there eventually.
#17
Posted 02 December 2007 - 05:38 PM
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