Absorb spell would take that away. So they're balanced..or would they be?
Why do mages do so much damage?
They're the longest to train, they can't be buffed and hit for more enabling faster training, all they get is a Haste spell which only lasts 3 rounds at the cost of 40 mana, with the stam is takes to cast it, it's only 2 more stam.
Okay, that seems all well and dandy, they're hard to train, but in the end they still shouldn't be able to kill almost anything in a single round should they? I say yes, and the main reason isss
THEY DIE JUST AS EASY, a covert thief can click a mage, without spells even. Zerks can smite them, and as of now (since very few aops), zerk them and they'll die pretty easily. A fighter can almost round them too, if the fighter has full wis and is arch, they can't be rounded.
Mages have a limit when it comes to damage, 2 classes (fighter and zerk) of the same level, can't and will never even round (unless again, they have very bad wis).
Also, magic damage is based on wisdom and level. A mages damage against the same level will never change. An example, a lvl 40 mage will beam a lvl 40 anything for 60s still (if max wis), but anything that attacks will gain extra power when they level. For as of now, no armor has been introduced to stop this.
As a suggestion, I ask that absorb not be put in until either more armor it added for lvl 31+ or is not added at all and also no extra armor.
Both choices will keep balance, so which one seems easier to do?
Comments welcome.
Edited by Ryuku, 19 August 2007 - 02:44 PM.