Berserkers
#1
Posted 06 May 2007 - 11:29 PM
#2
Posted 07 May 2007 - 03:20 AM
-Proverbs 4:7
#3
Posted 07 May 2007 - 12:49 PM
#4
Posted 07 May 2007 - 09:21 PM
Need thieves, rangers, druids, clerics...but really, giving too many classes magical weapons defeats the purpose of the CG being magical.
Perhaps it'll just be a while before he's taken down easily, maybe that's a good thing?
-Proverbs 4:7
#5
Posted 08 May 2007 - 08:06 AM
#6
Posted 08 May 2007 - 08:12 AM
emo scum
Edited by Raylen, 08 May 2007 - 08:12 AM.
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#7
Posted 08 May 2007 - 11:48 AM
I know that isn't a very strong argument, but I would question the in-game economical effects of giving Berserkers readily-accessible magical weapons.
Main crits:
Crane
Europa
Don't kill the
#8
Posted 08 May 2007 - 04:13 PM
#9
Posted 08 May 2007 - 04:41 PM
#10
Posted 09 May 2007 - 04:17 AM
#11
Posted 09 May 2007 - 01:21 PM
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
#12
Posted 09 May 2007 - 03:44 PM
Theyre talking about 1-Alt Jay
i know, doesn't change the fact that cg is still really easy though
#13
Posted 09 May 2007 - 05:51 PM
What % of crits had spider staffs? :>
#14
Posted 09 May 2007 - 07:23 PM
Edited by Throwback, 09 May 2007 - 07:24 PM.
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
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