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(nm1alt) Replace City Ktp Monsters With Toll Guards.


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#1 Sleeping

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Posted 14 April 2007 - 11:19 AM

2) All towns and outposts except Nightmist will have a kill-to-pass creature at all entrances. Gate training is making experience far too easy to gain with little or no risk.


Simple idea - instead of using local monsters to protect cities, create new toll guards npcs with same stats. The differance is that instead of fighting, you may choose another option of paying guards to be allowed inside city.

As example with Windia:

You went South.
Large Forest: You are on a path in a large forest, as you look to the ground you notice a strange shadow that looks alot larger than most of the clouds in the area. The path leads off to the North and South.
A Windia Toll Guard is here with you.
You can't pass while the Windia Toll Guard is present.
Windia Toll Guard: I dont like your kind messing around here.
A Windia Toll Guard attacked you with its Feather Sword for 18 points of damage.
You gave a Windia Toll Guard 300 gold.
Windia Toll Guard: You may pass. (disappears)

You went Up.


Price could vary alot depending on city, so like 300gp for windia or resthaven but up to 2,000gp to enter Silversail without fight. Once again, its optional so you may either bribe guard or fight him normally to enter (as it is right now).
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#2 Sleeping

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Posted 14 April 2007 - 03:02 PM

[Clan] Lappa: that could work, or make it a universal ktp Gatekeeper that doesnt allow monsters to stack on the square, having a very rapid respawn rate, and dies rather easily so pk'ing isnt super easy. but that will keep people out of towns to train but takes out the ability to run in and out of the gate to hit and run something.

<<Jeez I almost have to beg people to comment. Come on, its not that bad suggestion :)
Does not play well with others.

#3 deadman

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Posted 14 April 2007 - 05:43 PM

Rid the ktp monsters all together and weaken the exp that can be gained on the first couple squares outside of a town, much better idea.
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#4 Dark

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Posted 14 April 2007 - 07:39 PM

I like this idea makes alot of sense, supported :)

#5 Throwback

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Posted 15 April 2007 - 01:18 AM

ill "pay to play"

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#6 deadman

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Posted 15 April 2007 - 01:30 AM

Then the square outside of town better be a nopk square so we can't be pked in process of typing out a command. better idea if that doesn't happen, get rid of ktp all together.
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#7 Throwback

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Posted 15 April 2007 - 02:57 AM

make it a button...like deposit gold is

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#8 sly

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Posted 15 April 2007 - 04:08 AM

pay to enter
supported

#9 Consumed

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Posted 15 April 2007 - 03:20 PM

supported....throwback idea= good too...
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#10 Kratos

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Posted 15 April 2007 - 05:07 PM

Dually Noted and Supported.
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#11 Sourcream

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Posted 19 April 2007 - 02:03 AM

IF you choose to fight the guard you can collect all the money off of it from the Payments. After a day people would just hit the toll guard lol

#12 Throwback

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Posted 19 April 2007 - 03:10 AM

or just pk u

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#13 Gaddy

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Posted 20 April 2007 - 08:10 PM

I'd like to see how the current situation works out.
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#14 DragonHeart

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Posted 21 April 2007 - 05:13 AM

i remember back when the arena xp was cut in half,that Pengant,when he was staff,either suggested or was going to try and get implemented,the idea the closer monsters to town,the lower the exp,i say go with that.
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