This suggestion is for the 1 alt game only.
The Current maximum Stats of the classes are: Dwarf 21 18 18 21 18 17, Elf 18 21 19 18 20 21
Human 19 19 19 19 19 19, Gnome 17 21 20 18 19 18, hafling 18 19 21 18 18 19, Halfelf 18 19 19 19 19 20,
Half orc 22 16 15 22 14 15, << not sure on H-o's
My suggestion is that this be the maximum stats that we can roll but, not the maximum stats Possible for that characters lifespan. Allow us to improve our character Statistics, skills and spells.
As the character gains its level it would gain a certain ammount of Attribute points that it could add to its (Str intel dext const wisd char) and improve the Character's Performance and Life/mana gains. That way the character could really be Archmaster when its Archmaster. or Expert when its expert. And this could open the door for Stat required Items. That there should be anyways According to howmuch Stats we can add to our character you can add to the current system you have. and put Statistic Requirements as you see fit to each weapon.
This could give Nightmist a Great new Improvement that would seperate nightmist 1 alt from nm solo not just with higher level cap but with Attribute points and possibliy add spell/skill points that you use to improve your skills/spells.
How would you do this?
Take the current cost of each spell and break it down according to however many spell points it takes to cap it.
How would this Help the game?
It would Improve our character's Performance, Life/mana gains. It would allow for us to Actually Train our character to its Maximum Potential and it would Give Nightmist a whole nother Level of playing field.
Comments and Corrective Critism please. And please before you flame Read the Topic and its contents. Thank you.
And the last say of actual changes are up to Jlh/staff.
Edited by Sourcream, 18 April 2007 - 01:35 PM.