Counter Attack For Fighters
#1
Posted 10 February 2007 - 09:28 AM
...but i dont believe it should activate on a stormwrath or a mages spell
terron ingame
"Wake Up!!"
#2
Posted 10 February 2007 - 09:34 AM
Edited by Neikan, 10 February 2007 - 09:36 AM.
#3
Posted 10 February 2007 - 09:36 AM
i believe ur just trying to make fighters stronger with the whole 5x more damage that would pretty much make fighters better then zerkers and pretty much a gold except to mages/druids with armor spells i do n't like this idea
he said .5x noob
#4
Posted 10 February 2007 - 09:42 AM
fighters should beat a raving lunatic with a weapon in a fight everytime if they didnt the romans woulda never won a battlei believe ur just trying to make fighters stronger with the whole .5x more damage that would pretty much make fighters better then zerkers and pretty much a gold except to mages/druids with armor spells i do n't like this idea fighters are fine the way they are
"Wake Up!!"
#5
Posted 10 February 2007 - 09:43 AM
#6
Posted 10 February 2007 - 09:48 AM
your overpowered druids still dont have to fear the fighter even with this abilityit says .5 nub computer nerd go make ur pos text base game better
"Wake Up!!"
#7
Posted 10 February 2007 - 02:09 PM
#8
Posted 10 February 2007 - 05:28 PM
that i could actually heal you,
Sleeping Beauty
#9
Posted 10 February 2007 - 05:50 PM
of crouse druids and mages rock fighters suck and will always suck no madder what u say i will still not accept this idea so no sense trying
So if you acknowledge they suck why would you not want them to be balanced in the game?
#11
Posted 10 February 2007 - 11:33 PM
#12
Posted 11 February 2007 - 08:28 AM
-KM@N
Aasmo_Kraag,Zerron,Storm_wraith ingame
#13
Posted 11 February 2007 - 08:37 AM
i dont think fighters should beat mages period! i think that they should be able to win any melee fight (of course if they heal thats another story). but they should stick around pound for pound in any melee fight and they just dont!Fighters will never beat a mage with aop, 1on1 until theres a Mana Leech weap for them..
"Wake Up!!"
#15
Posted 11 February 2007 - 05:48 PM
#16
Posted 13 February 2007 - 04:28 AM
Base damage: 26, Can be used by: fighters, Description: A blade crafted of rune steel and tinctured with a beautiful blue sapphire, the weapon is both alluring to it's beholder, and compelling to his enemies. The hilt is made of an enchanted ivory tinctured with a fine ruby. Level needed to equip it: 29, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: Mana leech: .25
I dunno, got bored and made it up on the spot.
#17
Posted 13 February 2007 - 06:25 PM
Ingame:
Scripto (Staff)
Kannabis (Mortal)
#18
Posted 13 February 2007 - 06:51 PM
#19
Posted 13 February 2007 - 09:20 PM
this game would be boring if everything was matched evenly, that's why it's all about matchups. a fighter vs a zerker should always win. same with a ranger, unless the zerk gets lucky smite. if you don't like how fighters match up against mages/druids, then use something else. not a hard concept
Yay! Someone with a Brain!
Ingame:
Scripto (Staff)
Kannabis (Mortal)
#20
Posted 14 February 2007 - 03:01 AM
#21
Posted 14 February 2007 - 03:27 AM
You attacked Nubby_Mage with Blade of Time for 18 points of damage.
You attacked Nubby_Mage with Blade of Time for 80 points of damage.
You attacked Nubby_Mage with Blade of Time for 69 points of damage.
The first hit, since 50%, didn't work, but if you get lucky enough, you may be able to round a mage with 3 85 hits or higher with fighters. Obviously they wouldn't be able to do 80s on 40ish armor (25% of 160) without a cleric, so 1v1, there's no chance of fighter rounding mage 2ez in 1alt pt, would be an interesting fight.
Edited by Ryuku, 14 February 2007 - 03:33 AM.
#22
Posted 14 February 2007 - 06:09 AM
no matter what weapon they're using,
they should be given a parry or counter attack,
as like previously said Fighters are the most underpowered class,
the counter attack with a .5 chance of success would even that up a little, but not enough, the class should hit for more with the weapons they use than any other class, as they're meant to be more skilled in melee than any other class with edge weapons...
#23
Posted 14 February 2007 - 03:28 PM
#24
Posted 15 February 2007 - 03:40 AM
#25
Posted 22 February 2007 - 02:52 AM
i believe ur just trying to make fighters stronger with the whole 5x more damage that would pretty much make fighters better then zerkers and pretty much a gold except to mages/druids with armor spells i do n't like this idea
he said .5x noob
i think that was owned..
and tbh - you screwed yourself over in the title. "fighters should be the best melee race".
if you read anything on the forum you'll see stuff about overpowering races and how people are trying to balance the game; and your attempting to do the opposite.
#26
Posted 22 February 2007 - 03:52 AM
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