Capture The Flag, Test 2
#1
Posted 30 August 2006 - 05:55 PM
The red team:
Ganja, DireWolf, Piggy, Beatrix, Thorazine, Smokie, Korn, Trigga, Tomb.
The blue team:
Tyranny, Gambit, Crymsin, Gouki, Ghost_Wolf, Deimos, Hansol, Spud, Masta
Please post comments on:
1) If you liked/disliked the event and whether we should run it again.
2) Whether thieves/druids/mages should be allowed in the event
3) Whether covert/invis/camo should be allowed in the event
#2
Posted 30 August 2006 - 05:56 PM
2- yes
3- yes
druids and mages, you're sacrificing hitters--fighters and berserkers do better against damaging the other team's structure
deimos the noob said no
#3
Posted 30 August 2006 - 05:57 PM
#4
Posted 30 August 2006 - 05:57 PM
Invis is slightly over the top, and Camo is worst.
When i thief runs out of stamina he cant move covert. Mages and druids dont need stam to move invis.
Also the event was good, but i think the gates ect need more hp, and that only a certain ammount of people should be allowed to defend and attack. And more monsters.
#5
Posted 30 August 2006 - 05:58 PM
It's pretty fun.
-Squeak-
-Crymsin-
#6
Posted 30 August 2006 - 06:02 PM
yea thieve mages and druids should be alowed in but i dont think they should be able to covert/invis/camo cuz then more mages n druids n thieves will enter and it will be lame cuz for fighters zerks and clerics it wont be fun cuz we cant attack those with the flags if they are covert/invis/camo
#7
Posted 30 August 2006 - 06:03 PM
#8
Posted 30 August 2006 - 06:10 PM
deimos the noob said no
#9
Posted 30 August 2006 - 06:27 PM
This will make it fair
Camo/invis/covert is a pain, otherwise the event is fun
Edited by Piggy, 30 August 2006 - 06:29 PM.
Piggy Or Derlok ingame
#10
Posted 30 August 2006 - 06:33 PM
This is a staff-intensive event, so it's unlikely to be run often, or run at all if there isn't a good amount of support for it.
#11
Posted 30 August 2006 - 06:42 PM
#12
Posted 30 August 2006 - 07:12 PM
The clan system also gives the entire team clan chat, which people seemed to be using quite a bit since they were broken up into multiple parties. It also makes it easier for me to clean up the arena and ensure that everyone is re-localed.
#13
Posted 30 August 2006 - 07:34 PM
Its a good little game, but im not sure i'd use Spud in it again. I spent most of the second half hoping someone would kill me to restore my mp.
#14
Posted 30 August 2006 - 08:56 PM
but the entire area should be expanded so the whole capture the flag thing u actually need to find the enemy's team. also helps ppl just rushing right after death
maybe create ups and downs
and like different areas (also monsters in certain stuff)
but to make it even more fun create buy mana/pots shop but make the lenght from one base to the other bit longer and more creative this can really help the funness of the game
Timing...
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