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Nightmist Reset


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#31 combusta

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Posted 11 August 2006 - 06:22 AM

im quoted on 2 peoples profiles, and something JLH said about me is on som1 elses profile....talk about popular, Sam for staff plz (yes my staff crit will be Osama)

ah the intelligence of combusta, the envy of all nightmist players...

o shut up tony


#32 Dark

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Posted 12 August 2006 - 04:08 PM

I can't think of the last time something was done to this game to cure it's downward spiral. The only 'Improvements' have been new areas for 30 arches to clear. Nothing dealing with the problems, just more stuff to keep people busy so they will stop complaining. The old nightmist, for those of you can remember when people played on 1 character, never had the problems that this version has, and it is because of alts. You could make this game 1 alt, but that would be absurd with the characters ingame now. The only way that I could see it possible would be to have a Reset. That is why I put out the idea. It was turned down. We can keep playing this version until everyone has quit and JLH turns it off.

I concede.





The problem isnt always that noone cares, a bigger problem is that many players all feel they have there own theorys to why nightmist is on a download spiral, reset isnt always the answer, like for example i agree that the fact a player has nothing left to do really at arch is a problem but imo this is caused by the fact the game is pvp orientated so it stops the progression of alot of good ideas because everyone considers how it effects the game pvp rather than pvm, if the game stopped thinking about how ppl are going to kill each other fact an introduction of more items could be introduced, new spells etc which would liven up the game just that bit more, also in addition to this the fact everyone is in constant combat it creates alot of tension like in most shoot em up games and creates alot of bickering also not saying this is a root problem but it doesnt help.

Point being i dont think the problem can be solved this way, all this will do is destroy up to 0-6 years of a players hard work and create more tension, i suspect many would quit playing which will make the games playerbase even smaller which isnt a good solution.

#33 Hustle

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Posted 12 August 2006 - 05:58 PM

Hi, my name is William and I do not play this game anymore. I could be missing some fine points for why my opinion could be incorrect or not very accurate to the best route to fix, or shall we say heal nightmist.

I do not believe a reset is in order, BUT I do believe a CONTROLED reset is in order.

for example we could have jlh, reset all the characters ingame to lvl 1 but keeping their stats, then people would still have all their characters but all would need relvl'd

also say a month or two before this reset of characters, all items ingame (all but special quests items such as rune blade and so forth which would be saved in jlh's account or w/e to keep it safe and he would keep track of who they belonged to, and the mage's with devestate would not lose this spell, it would be saved aswell) would be sold to jlh for X amount of gold, arround the value of the item, once all the items ingame, that are worth being sold, are sold to jlh for gold, then jlh would do a massive reset for gold itself causing X % of total gold to be droped, so another words like we would lose, say 80% of our gold in each characters account and pocket, that would drop the rate of how rich people are but keep them ahead of the rest of the players, sence they worked so hard to get ahead before this.

also if you dont sell your items to jlh within the month or months this was started you would lose the items thats not sold, because when the gold reset is introduced so should a total reset of all items( thats why jlh would hold all the special items, and staff should lose their charcter's gold % and so forth aswell just char not reset and equips saved by jlh)

lets say you slap a bot intown called something like Master Merchant lol for example

he has a total list of all the items ingame, and their gold value you then give him the item and he will give you back a certain amount of gold back, sence i dont know the current value on items i know a aoh is like 800k i would believe, maybe less now tho you would get say 700k for your amulet? and so forth al items would be able to sell, anything worth over 10k, anything less than that should not be included in the list that the bot would have for its a waste of tiem to sell anything worth less than that

this would cause nightmist to have LESS ARCHES for a while, and the value of items would go back up, and people would be lvling and actually working for what they want again, but they wouldnt really be poor either sence they still have a certain % of their gold, they would sitll have a edge on the rest of the people and be able to get ahead slightly easier.

anyways imo thats the best way to fix the problem that is nightmist having to face.

#34 Elrik

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Posted 12 August 2006 - 07:51 PM

I still don't see why people are seeing all these archmasters as a problem.

If ALL the characters were placed back at level 1, think about the fact it would ruin everything. All the clans would be destroyed, as there would be no level 10s to be in them. And once again, many people would quit. And about that , "All items would be saved in JLH's account", I highly doubt he'd have time for that, what with NM2 and all.

And just like many people have said, that would be 1-6 years of lost work.

Just admit it, a reset will not happen.

Edited by Elrik, 12 August 2006 - 07:53 PM.


#35 MysticStorm

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Posted 12 August 2006 - 09:47 PM

Why don't we get to the underlying problem, some people in this game can't hang with those who have busted their butts off to get what they have in this game and because they are too lazy and get constantly pk'ed, people crying for a reset just want to see everyone lose everything they have worked so hard for so they can just fail miserably again the third time around and cry for another reset.

There is nothing wrong with this game. Sure the playerbase is thinning a little, but hey, most of the playerbase started when they were in their teens. People grow up and responsibilities happen and form lives. Those that do say they quit, actually didn't with a few exceptional people, but majority don't actually quit. Several ideas have already been said to draw out gold in the game. Yanking weapons, items, and spells is definately not the answer. It would actually put more gold back into the game since if all were sold back to JLH, he'd be going by the actual value of a weapon and not the dropped prices that have been going on with most items/weapons. Sides, it's not how many arches are in game or who has what weapon/item. It's the amount of actual in-game gold that is the problem. Once there is a solution *which I already have given* to keep gold from going back and forth between players instead of being plain out spent and deleted, then the game economy will get to where it's supposed to be.

And I'm sorry but my clan is worth 21 mil.. all of which I paid 16 mil through training for just to see it all lost if my crits got reset back to level 1. Not to mention I've invested too much time in seeing my clan be one of the top 5 most hated clans *would rank it 2 or 3 on that list*. NO RESET!

#36 combusta

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Posted 12 August 2006 - 10:52 PM

no1's gonna support sam 4 st4ff?

ah the intelligence of combusta, the envy of all nightmist players...

o shut up tony


#37 alone

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Posted 13 August 2006 - 01:16 AM

Remember people, no one has the perfect answer. We're all correct in our own way.
and, none of us actaully OWN what we've 'worked' for.
If you're going to have such a problem with losing what you've put your time into (knowing it was made up of bytes) then hey, you seriously need to get a life.
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#38 MysticStorm

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Posted 13 August 2006 - 04:39 AM

Remember people, no one has the perfect answer. We're all correct in our own way.
and, none of us actaully OWN what we've 'worked' for.
If you're going to have such a problem with losing what you've put your time into (knowing it was made up of bytes) then hey, you seriously need to get a life.


Don't think anyone would care if JLH were to pull the plug on NM all together. We just don't want to lose everything over trivial bs that has a more simple solution than resetting everything to scratch.

#39 EvilDognapot

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Posted 13 August 2006 - 06:56 AM

i've been posting on this for years but what it comes down to is the fact that NM fostered a growing playerbase ramping up the alts like crazy. it would be best to work gradually in the opposite direction. NM wasn't like this on day one, and it won't get to a better place without some sort of gradually implemented plan or a philosophy that's consistantly followed.

example: we have staff who mainly make areas of the "new" variety. they do this because we keep asking for new stuff, but maybe our staff could restructure the areas to require less alt-power to have a successfull run.

while this goes on, mortality needs to be implemented in some limited capacity to cut down on the fat. everyone. has. archmaster. crits. several. it's a fact, the noobs are a minority and in a few weeks they are either starting to get arch'd out or they're perpetually noobish (sad). since we've all proven ourselves determined enough or proven the training easy enough, we shouldn't complain about the possible death of crits. perhaps a limit of deaths, or high stakes competitions. that way players will stop using crits who are on their last leg or stop entering crits they can't do without. we make choices and there's no one playing god who will randomly delete your crits. if mortality were introduced you would play a large part in destroying your efforts.

i think it's neccessary to downsize the effort needed to play and the power in play simultaneously and over an extended period of time.
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#40 Hustle

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Posted 14 August 2006 - 02:10 AM

ok screw it, lets go highlander style sence this game is on a downward spiral and we cant come to a conclusion to fix it.

when you die your character is not deleted but perm banned and last man standing gets his nuts to keep

#41 Exodia

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Posted 14 August 2006 - 02:17 AM

lol sounds like fun
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#42 Redheart

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Posted 14 August 2006 - 02:25 AM

im quoted on 2 peoples profiles, and something JLH said about me is on som1 elses profile....talk about popular, Sam for staff plz (yes my staff crit will be Osama)


Yay For Sam ! ;)
" For lunch we can have cupcakes until our little fairy tummies are content. We can all stay up to watch the sunset, then go to sleep in our little fairy beds.”

#43 JLH

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Posted 14 August 2006 - 07:33 AM

A few points to clarify.

Nightmist 1 will run for as long as there are players to play it, I will not be shutting it down for any reason.

I will not reset the game just because the player accounts have grown, people have worked for what they have.

While I agree that alts sometimes get out of control, in game areas have adapted to this somewhat, and I may still bring the alt limit down from 20 by 1 every X weeks or something.

Nightmist will be 6 years old in September, and the last reset was October 2001.

Nightmist 2 is still going well, and the server is playable. Pandilex and I are working on it.
Anything i post on here is subject to change at any time without notification to the board.

#44 fallen

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Posted 14 August 2006 - 07:46 AM

x 10 weeks pls :)
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#45 joanna

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Posted 14 August 2006 - 11:21 AM

Basically what needs to happen is for something to come along that will make people spend their gold. How? I don't know but something has to come along. I thought when the moshes came along, that would suck more of the gold out of the game but then when the new staff came and started running free moshes non stop, there was no longer a need for players to pay 50k for a mosh. Maybe cut out free moshes all together and force players to pay for a mosh would be the ultimate step. And no I don't mean "ok well you have to pay 500 to enter a mosh." no because that's just putting more gold into 1 players hands (the winner). I mean seriously no more moshes. If players want a mosh, they pay 50k for one to be ran.


anyone got stats of the number of player moshes paid for by non-staff players in staff clans (tc, dh, dhw ect) as opposed to the players that have no staff member in clan to run it for em and have to pay for a mosh?

Strange how (apart from Elf who is probably best mosh-setter in staff, and uses a good range of rules not just endless 1-30 1-alts with various pots) whenever a staff member starts a mosh within the first 5 secs fifteen clannies join

#46 Snoopy

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Posted 14 August 2006 - 09:21 PM

hahaha god bless unfounded acusations.

Perhaps becuase dhw for example has three staff members and a whole pile of active members, the fact is in dead clans like MT no one is ever on, in house wifes its very very rare to log on and be the only one here
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#47 Redheart

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Posted 14 August 2006 - 09:47 PM

x 10 weeks pls :)

Sounds good to me ! :)
" For lunch we can have cupcakes until our little fairy tummies are content. We can all stay up to watch the sunset, then go to sleep in our little fairy beds.”

#48 combusta

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Posted 15 August 2006 - 01:20 AM

we have 3 staff members?!

ah the intelligence of combusta, the envy of all nightmist players...

o shut up tony


#49 Prophet

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Posted 15 August 2006 - 11:17 AM

Jazza, Emma and Mark nub
Si Senior!

#50 MessiahX

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Posted 22 January 2007 - 04:44 PM

Ok I finally got to the end of this particular thread and even skimming through most of the second page it has given me a very grim outlook on the future of nightmist.

1. Get over the reset. JLH said so himself.

2. Alts are one of the only things that sets Nightmist apart from other MUDS

3. I doubt a 'crit tax' would ever happen. I have 50+ crits in my account and only 3-4 arches. I don't soley train to arch my crits. I have a variety to train at my pleasure when I get bored with what I'm currently doing.

4. I promise to stop making personal attacks on the forum.

5. People will always complain no matter what you do. Staff can never win 100% majority of the player-base. Simple fact of life.

#51 Trevayne

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Posted 22 January 2007 - 05:04 PM

6. People will continue to bump old posts no matter what you do.
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