Halberds
#1
Posted 18 June 2006 - 03:19 AM
#2
Posted 18 June 2006 - 03:28 AM
*Waits for Tony to flame because it won't happen*
#3
Posted 18 June 2006 - 03:55 AM
My Idea:
Library info for Zweihänder:
Base damage: 25, Can be used by: fighters, berserkers, Description: A huge, two handed sword with a wavey metal blade. It's length and weight restrict it's user from using traditional swordplay, but enables them to tear apart a foe with powerful slashes. Originally used to knock away an attacker's spear, it is able to effectively break through an opponent's defenses. Known by some as a Flamberge, legend has it that the Paladin Oliver used one in combat., Level needed to equip it: 21, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: 0, Mana leech: .
Otherwise, supported.
#4
Posted 18 June 2006 - 08:51 AM
#5
Posted 18 June 2006 - 09:30 AM
Reason: Dg is old school and doesn't need changing.
#6
Posted 18 June 2006 - 09:30 AM
if we want it to go up, there needs to be less halberds or more reason to buy them. obviously doing nothing to impede more halberds coming onto the market while adding an infinite amount of an alternative weapon won't work.
two things would work.
1. let shops buy them for a minimum market price, that way it will never drop below that price. if they go for 40k and that's too low, 50k could work. it's subsidizing, but since there's no taxpayers to complain, it should be hunky dory.
2. limit the amount of halberds available for sale at one time. even though someone can undercut someone else, if there's only two to buy, they'll move fast and at a higher rate.
#7
Posted 18 June 2006 - 12:38 PM
#8
Posted 18 June 2006 - 01:08 PM
No
Reason: Dg is old school and doesn't need changing.
DG has been changed and moved so it's not old school anymore... old school DG is the DG you could solo on a lvl 20 pally.
make them sellable to a shop for 25k so they dont go below tht. sorted
#9
Posted 18 June 2006 - 02:32 PM
Property of Jessica
#10
Posted 18 June 2006 - 04:16 PM
I think that we have been moderately successful in reducing the glut of certain items and stabilizing their prices through the introduction of crafting recipes and through replacement effects (like the exchanges possible in the Coliseum). Halberds were one of the items that I considered including in the initial list of items to stabilize, but they were left off because we were waiting to see the effects of the changes that were done in the Barracks on halberd prices. I'm not making any promises, but the halberd is one of the items that I am considering attempting to stabilize. If it does happen, it is unlikely to be a simple sale within a shop, as introducing a mass of gold into the game is not really a beneficial effect on the economy.
#11
Posted 18 June 2006 - 07:15 PM
I agree with this, but I don't see it happening.
*Waits for Tony to flame because it won't happen*
Why must people always try and call me out? Seriously grow up or something bro. I say that because most people make up stupid suggestions. I agree with Trevayne that we need to stabilize the price off, but selling in shops and making a new drop isn't the best idea for it.
#12
Posted 18 June 2006 - 09:02 PM
Why must people always get all defensive over something they shouldn't be? You're just the one that doesn't agree with anyone's ideas, good or bad. I'm not "calling you out" like you think, I was just waiting to see what you'd say to flame it, because just about every time, you do.
And Tony- "Seriously grow up or something bro." This is a GAME.
#13
Posted 18 June 2006 - 10:59 PM
#14
Posted 18 June 2006 - 11:45 PM
#15
Posted 19 June 2006 - 12:15 AM
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