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#1 dognapot

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Posted 05 April 2004 - 07:32 AM

i was thinking, maybe solo classes are unneccessary, and it could be possible to encourage players to use existing classes solo by creating items that could only be used when no other alts are online. potions would be the easiest to come up with ideas for but i suppose it's entirely possible that armors and weapons could be included too. discuss.
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#2 ice_cold

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Posted 05 April 2004 - 08:14 AM

this defeats the purpose of alts

'lets not allow people who are playing a fighter and a ranger to use pots against a cleric and 3 berserkers, thatll make more people wanna play just 1 crit'

this idea goes against game developement...
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ScarletMuse 03/2/2005 11:20am

#3 World

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Posted 05 April 2004 - 08:26 AM

For one i like it, nightmist just isn't about alts as it has came to be, it shouldnt be quantity over quality it should be quality over quantity, so maby these itmes and that would make it that way

#4 dognapot

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Posted 05 April 2004 - 08:30 AM

no it's not disallowing crits to use items, it's allowing crits to use other, as of yet, undefined items, when playing solo. so it's more like 'lets allow people who are playing only a fighter to use better potions and equipment while they are only playing a fighter'. when they're playing a fighter and a ranger simultaneously, they can't use those items specifically designed for solo usage. they can use everything else that you can find now, though.
wouldn't it be funny if rich had registered this name first, and you were bickering with him?

#5 ice_cold

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Posted 05 April 2004 - 08:55 AM

so what happens when this fighter is normal, puts on a 31 base weapon and logs off. all of a sudden he finds a boss has spawned he wants to fight, but cant log on his fighter because he has this item on and has to go through all kinds of trouble getting rid of it to log on other crits? that really doesnt make sense. i just dont believe this is enough to make people wanna play 1 crit at a time since no matter what spectacular item your wearing, youll still get rounded by just 2 crits since youll still have the same hp, whereas the classes have more hp, or more armor, or better attacks. i really dont see how this would help the game...
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#6 dognapot

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Posted 05 April 2004 - 03:22 PM

just one avenue to encourage solo playing. i know it doesn't make sense right off the bat because quantity is unlimited and quality has never been an issue. of course it seems weird, but i put this here to discuss what kind of items would make a solo player competitive. i think items give more room to manuever in this respect too, because it's what makes a class now anyways. yeah you can say zerkers are tough because hit hard and have lots of hp, but if you take thier potions and give them a rubber knife, they're not so tough. my point there is that the class is only half the equation and items and equipment represent the other half. you do know why crits stay alive when they're attacked don't you? they heal themselves. even if you're just a fighter, you have atleast 1200 hp because of potions. you do know why crits die don't you? they can't give enough damage to defeat thier opponent. that's a weapon, that's a spell.

anyways, what happens when the fighter logs on and finds a boss he wants to fight but has to switch items around before he can join up with a bunch alts and fight it... well, i know i'd start playing the world's saddest song on the world's smallest violin. that's just weak man. boo hoo. what hardship it must be to take off a few items or not use a few items already in your inventory. i'm just as lazy as the next person, but it's seriously not hard to switch items around. before a mosh, it's not uncommon for players to put all thier bling on one crit and you know i've never heard anyone piss about it, like, "man i love moshes but, you know, i hate changing my items around, if i have to keep changing my items around, i'll just stop entering competitions". not once, i guess it's a very minor inconveniance, i mean you can switch your items, join a party, and usually develop a strategy in less than five minutes. what a hassle.
wouldn't it be funny if rich had registered this name first, and you were bickering with him?

#7 Gaddy

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Posted 05 April 2004 - 04:43 PM

I think this idea is very logical and would be nice to have added.

Making it so that current equipment just gets some bonus stuff when no other alts are logged on might be an idea so that people wouldn't have to mess with equips.

I think if this were for roleplaying purposes then one might argue that it be selected at level 1 and if you chose to make it a solo character it can get those special equips, if you didn't it's like all others that are in current game. I, however, like the idea better just to give them special equips or modified current equips because if someone wants to solo a character i dont think that should limit their character from being alt usable, people who solo ought to be the ones that want rping and want to solo anyway though..so -shrug-

I like the idea, good call doggy.

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#8 Silverwizard

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Posted 05 April 2004 - 07:36 PM

Hmm, if I look at this for a minute and look at Gaddy's post, we could make it so that items have a stat OneAlt and if it is yes then you must have given the char the onealt stat when you made it, therefore creating a solo fighter who has access to better items, codeable and also encourages use of one alt without making everyone have to use 'em, I like, and even the "you may want 1 alt only but we do not bwhahaha so go use 1 alt and get eaten by our 50, yes that will work" people will be happy.
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#9 Gaddy

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Posted 05 April 2004 - 09:34 PM

Another thing you must realize is that if crits got special equips for being on alone or special mods on equips, then they would probably have a decent chance in a fight if they could round people or if they didn't have some cleric user/pot drinker or someone who just runs off quick like everyone does now.

Fighting on 3-5 crits, i can do...4 is where i do best in my opinion, cause i got so used to using my 3 rangers and cleric...if you fight on more than 5 crits on your own w/o losing alts very often, i give you props, not easy stuff. So basically if the person on 1 alt got in a fight, he'd have a good time of it not having to switch boxes and all of that stuff. Druid 1 alt crits would probably be way over-powered honestly though.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
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#10 Silverwizard

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Posted 06 April 2004 - 01:08 AM

Well tell me someone using 10 druids is going to own someone using one even with enhancements so what I am saying is, that thee is up sides to both encouraging both ways making it personal preference not "damnit I need to live, and all people do s slaughter me".
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#11 Bean

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Posted 06 April 2004 - 01:17 AM

/t Ice_cold He doesnt mean make all current items/pots only usable when alts are not logged on.... Just thought I should clear that up.

I can see this being a very succesful idea.... although I dont know how it would be managed through coding, etc etc.

But if this were put in I would have to say I think it should be applied to everything. New armors, weapons, pots, extra gear. Etc etc....

But thats just me :)
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