Yeah lol scaryWow.. Something we both agree on..
Mandrake's Coliseum
#31
Posted 15 January 2006 - 10:29 AM
#32 Guest_Simon_*
Posted 15 January 2006 - 10:51 AM
I suppose that means i support it too, but just would like to see a few changes in its retrospective areas in terms of items. Not sure if that makes ANY sense.
Personally I liked the Idea when it was suggested for clan houses while ago TBH but never voiced my opinion cause at that point in the game I figured it didn't really matter anyway. Not that it matters here either but at least this time I tried to be heard.
Tough part is still getting it implemented though staff are too busy anymore to do anything, let alone enough time to be convinced it would be a popular idea. Especially sense thier developing NM2 in thier spare time, which i imagine they have little of.
But Good Luck anyways.
#33
Posted 16 January 2006 - 11:22 AM
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#34
Posted 17 January 2006 - 08:30 AM
#35
Posted 17 January 2006 - 09:54 AM
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#36
Posted 17 January 2006 - 10:48 AM
So NOT supported.
Edited by MysticStorm, 17 January 2006 - 10:48 AM.
#37
Posted 17 January 2006 - 02:13 PM
Absolutely untrue. Look at the bids in the items for sale forum. Current bids on an Amulet of Pandilex, a worthless amulet with no stat mods, no armor, and no uses are at 150k gold/3 CRs. People will pay for worthless collector's items. Plus, in this case, what they are getting is the enjoyment of fighting a boss. Why would people spend 50k on a worthless mosh? For the fun of it. How many moshes have you seen run since JLH put that in a week ago?No one is going to pay any amount of money just to get some token that gets you worthless stuff.
This is not an area that is intended for everyone. If you're worrying about getting gold for your clan or to buy equipment, this is not the place for you. This area was designed for the 10% of NM players who control 80%+ of the game's economy. It was designed to suck some of the gold out of their pockets, let them have some fun, and get the economy back to a more reasonable level. If I were building up my clan at this point, I'd be all for that.My clan, mana for my crits, weapons and armor is zapping enough of my gold as it is.
I liked it then also. The problem with it back then was that other than the cost of the room, there was no continuing cost associated with it. You could spawn Blue Dragons in your clan house and just sit there all day trying things out. That's unbalanced. If you need to pay every time you want to try this, that's much closer to being balanced.Personally I liked the Idea when it was suggested for clan houses while ago
That is a problem. The area was designed to be implemented without any changes to the game engine, and with only minor additions of new items/creatures. (The new creatures and items are simple to add, since they add nothing to the game, staff do not need to worry about how to balance them against existing items.) Will it get implemented? Who knows. It would be nice to have a staff member comment on it though... *nudge nudge*Tough part is still getting it implemented though staff are too busy anymore to do anything, let alone enough time to be convinced it would be a popular idea.
#38
Posted 17 January 2006 - 09:08 PM
#39
Posted 17 January 2006 - 11:43 PM
Also can it be put on the kill list on the site when you kill the SK, or any other bossess in the colliseum that it is called Phantasm Spider King, or something similiar so that people can't go, yeah I've killed the SK xxx times, I own. So there is a difference between the real bosses and the phantasm bosses.
#40
Posted 18 January 2006 - 06:56 PM
#41
Posted 18 January 2006 - 07:24 PM
ah the intelligence of combusta, the envy of all nightmist players...
o shut up tony
#42
Posted 19 January 2006 - 04:07 AM
supported
#43
Posted 19 January 2006 - 07:30 AM
Edit: It'd be even cooler if Ganymede were there too, or was he mentioned...
Edited by Elrik, 19 January 2006 - 07:38 AM.
#44
Posted 19 January 2006 - 08:59 AM
One thing that should be added is that all crits are made visible upon entering and after the monster is killed that all crits be teleported back to thier local. This will prevent players from sitting on the square and preventing others from entering.
Man I wish they woulda had this when I first started. In my first clan we would often do bosses only to get smoked. Would be a nice addition for n00b clans to practice thier skills and see if they have what it takes to take on the real deal.
#45
Posted 19 January 2006 - 07:28 PM
Supported 100% sounds funSorry... forgot to mention a few things.
The prizes would always have no armor value and no stat bonuses... so they would technically be worthless. They would have value only as collectors items in the same way that a Chocolate Spider King is. (They might, however, be equippable and worthless, like a lover's locket.)
#46
Posted 24 January 2006 - 07:51 PM
#47
Posted 24 January 2006 - 09:23 PM
I'd be just as excited to have new bosses in there, but was trying to keep the development cost of this to a minimum. If you're interested in a few ideas, please contact me and I'll send some directly to you.An interesting idea. I'm not too keen on allowing players to spawn existing bosses because I believe that only those who go through the work of reaching a boss should experience an encounter with it. New bosses could be created though that would be exclusive to the arena.
#48
Posted 24 January 2006 - 11:09 PM
Even though I don't know Mandrake, it's only human to put in a few jokes. Wouldn't it be funny if someone spent days preparing and planning only to find out the real thing had a uber trumpcard up its sleeve?An interesting idea. I'm not too keen on allowing players to spawn existing bosses because I believe that only those who go through the work of reaching a boss should experience an encounter with it. New bosses could be created though that would be exclusive to the arena.
#49
Posted 26 January 2006 - 05:23 PM
sorry if this is a repeat suggestion but there was a lot to read through
#50
Posted 26 January 2006 - 07:06 PM
#51
Posted 28 January 2006 - 07:49 PM
IE, you click summon monster to make a new one appear, however the limit would be set to 1 instead of 5, and a random monster would appear.
It just comes down to making a room to do it and placing it somewhere convienient, maybe in 1 of the further away cities to spread people around a bit more. since pete's is in resthaven, and a lot of people are in arilin and nightmist, maybe silversail or blackthorn
#52
Posted 28 January 2006 - 08:18 PM
i like idea of blackthorn, lodestones nice and closeWould be very easy to add this if it was done like the current arena system.
IE, you click summon monster to make a new one appear, however the limit would be set to 1 instead of 5, and a random monster would appear.
It just comes down to making a room to do it and placing it somewhere convienient, maybe in 1 of the further away cities to spread people around a bit more. since pete's is in resthaven, and a lot of people are in arilin and nightmist, maybe silversail or blackthorn
#53
Posted 28 January 2006 - 08:29 PM
I'd be happy to help write descriptions or anything you'd need to get this put in.Would be very easy to add this if it was done like the current arena system.
IE, you click summon monster to make a new one appear, however the limit would be set to 1 instead of 5, and a random monster would appear.
It just comes down to making a room to do it and placing it somewhere convienient, maybe in 1 of the further away cities to spread people around a bit more. since pete's is in resthaven, and a lot of people are in arilin and nightmist, maybe silversail or blackthorn
I do want to make sure that people pay for each fight... the big point is to be able to suck some cash out of the game.
#54
Posted 28 January 2006 - 11:07 PM
BTW if this gets added well done I think its a sweet idea suggested something aloung the line sometime ago for a clan house room.
Edited by fallen, 28 January 2006 - 11:07 PM.
#55
Posted 28 January 2006 - 11:24 PM
-One max monster
-The "list" that the game chooses from randomly is populated by only one monster name
So there'd be a Phantom Spider King room and then an Illusionary Blue Dragon room somewhere else.
...I think that's how it would have to work if we're not changing any coding.
As an additional idea, why not place the arena smack-dab in the desert? Give it a kind of prestigous feel by surrounding it by prestigous monsters?
#56
Posted 28 January 2006 - 11:28 PM
i like that it wud be like mirages from the heat that u get in deserts.As an additional idea, why not place the arena smack-dab in the desert? Give it a kind of prestigous feel by surrounding it by prestigous monsters?
#57
Posted 28 January 2006 - 11:29 PM
#58
Posted 30 January 2006 - 12:58 PM
Character Name: Wind on both servers!
#59
Posted 30 January 2006 - 01:39 PM
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#60
Posted 30 January 2006 - 08:09 PM
On 1a Azure, Melody, Faith, Solstice, Wylow, Hope in game.
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