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Covert Limit


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#1 Egbert

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Posted 22 June 2005 - 02:02 PM

I think there should be a limit on how many crits can be covert in a square at a time. Say... three.

I mean, these huge thief parties running around are just INSANE. It's not realistic at all and it's REALLY ANNOYING for umm... me, and I'm sure other people.

Either that or disallowing the usage of macros while you are covert would improve everything.

#2 Sean

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Posted 22 June 2005 - 02:33 PM

Why isn't it realistic? Squares arn't just a very small room, they could be 100/100 for all you know. If anything, macroes should be imporved when covert, seeing as you would have more time to prepare. But it's fine the way it is.

Overall: No?
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#3 Crane

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Posted 22 June 2005 - 05:08 PM

Thieves moving by themselves use stamina when covert, as it takes effort to remain undetected without using a form of magic. In my opinion they should also use stamina when being dragged by a party (if they have 0 stamina they, of course, still move with the party, like other crits) - after all it should take even more effort to keep up with someone and remain undetected by others.

I don't support the covert limit, simply because squares, realistically, are not all the same size. A room in a house is fairly small, whereas a square of the desert may be excessively large and have plenty of sand dunes to hide behind.
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#4 deadman

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Posted 22 June 2005 - 06:02 PM

i dont support the original or crane's suggestion.... leave them the way they are..
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#5 EvilDognapot

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Posted 22 June 2005 - 08:28 PM

i suggested giving squares dimensional properties that would limit the amount of people they could hold depending on certain factors... yeah, i do that alot.
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#6 alone

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Posted 22 June 2005 - 10:56 PM

i suggested giving squares dimensional properties that would limit the amount of people they could hold depending on certain factors... yeah, i do that alot.

Suggested before, as I'm sure you know. Wouldn't work, as players would block paths etc.

As for the reasoning, what was it Aidon said.. "Everyday should be double exp, cus I, one person, think so." something like that, it's in someone's sig, can't remember whom though.

Edited by alone, 22 June 2005 - 10:57 PM.

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#7 JLH

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Posted 22 June 2005 - 11:29 PM

squares can be set to limit the amount of players on them already
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#8 Egbert

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Posted 23 June 2005 - 02:36 PM

Ok whatever. I still think that 10 thieves sneaking around in the same room is still unrealistic and unfair, but... bleh. My point is, you're going to notice them alot more easily than just one. Perhaps is assassinate took two seconds to fully execute and giving the victim (and everybody else in the square) a warning like *A twig snaps* or *you hear a footstep*, thus making it more noticeable when ten thieves are sneaking up on your party.

And I also agree that thieves in parties should be made to use stamina while running around coverting or else they become uncovert when they move.

To prevent people from just setting a macro to /uncovert, it should take two seconds to do that as well.(two seconds in which you are visible.

Edited by Egbert, 23 June 2005 - 02:42 PM.


#9 Ryuku

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Posted 23 June 2005 - 08:12 PM

Lame idea. If everybody can do it then it's not unfair.

#10 Bubba

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Posted 23 June 2005 - 11:13 PM

Why not just make it so if There are more Thieves on the square, Its like 60% chance that you are going to spot some of them
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#11 EvilDognapot

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Posted 24 June 2005 - 03:18 AM

well if a square has porportions, like it was pointed out before, then it would be ok. however, i don't think there's any real strong motivational factor to make it harder or easier for thieves to be covert in squares that sound big or small. i also don't think there's a lot of support for for every square to pop out thieves if there are already some on there.

also, by putting a limit on sqaures you can determine if thieves are already there. by putting a low level thief on a square and having them fail to covert, you can be sure that there are atleast so many thieves there.

this actually happened back in the day. you couldn't hide if a hidden thief was watching. i used that to avoid danger when i was too busy, and lure prey when i was bored. i also used it to prevent thieves from entering areas covertly when i wanted to maintain control of training in areas or just pick off people i didn't like. so really, it wouldn't make things more fair, but depending on it's execution, could definitely be exploited in amusing ways.

Edited by EvilDognapot, 24 June 2005 - 03:19 AM.

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#12 Egbert

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Posted 25 June 2005 - 06:38 PM

Ryuku: Everyone CAN'T do it. Some people's computers are only capable of handling three or four crits.

Whatever. I'll just deal with it I guess.

But watch out, If I ever see an army of covert thieves, friend or foes, I shall kill them.

#13 Sean

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Posted 25 June 2005 - 08:46 PM

But watch out, If I ever see an army of covert thieves, friend or foes, I shall kill them.

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#14 Rappy_Ninja

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Posted 25 June 2005 - 10:19 PM

still beyond me how say 1000 thieves could be moving covert in a wide open area like the desert without you noticeing them at all but alright
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#15 Da_J_Mooney

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Posted 25 June 2005 - 11:16 PM

still beyond me how say 1000 thieves could be moving covert in a wide open area like the desert without you noticeing them at all but alright

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#16 Bunny

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Posted 25 June 2005 - 11:35 PM

No, just.. No.

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#17 EvilDognapot

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Posted 26 June 2005 - 04:17 AM

still beyond me how say 1000 thieves could be moving covert in a wide open area like the desert without you noticeing them at all but alright

well, if you're a thousand guys... you try to make sure that one guy is looking the other way. elsewise you just stay low to the ground and hope the mark thinks that the gound looks different but is hardly worth investigating.
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#18 Momba

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Posted 26 June 2005 - 06:24 AM

Better suggestion. Go sit at the sgh until NM2 comes out. The 1 alt limit is gonna rock. ^_^
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#19 Gaddy

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Posted 26 June 2005 - 06:48 AM

I like the idea, but it won't come through.

Ya, we'll all just have to look forward to the genius that is NM2 :P ^_^ (I don't know which I pick for that comment...is NM2 over-hyped in anyone elses' opinion? We don't even know anything specific about how it's going to go)
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