
A Curious Choice
#2
Posted 11 June 2005 - 05:51 PM
#3
Posted 11 June 2005 - 05:52 PM
JLH, on Oct 8 2005, 06:13 AM, said:
ah the intelligence of combusta, the envy of all nightmist players...
Exodia, on Jul 7 2006 04:26 PM, said:
o shut up tony
#4
Posted 11 June 2005 - 05:52 PM
Poker in-game.
#5
Posted 11 June 2005 - 05:52 PM
#6
Posted 11 June 2005 - 05:53 PM
Prophet, on Jun 11 2005, 06:52 PM, said:
...Keep nightmist as it is, screw nm2!
#7
Posted 11 June 2005 - 05:54 PM
#8
Posted 11 June 2005 - 05:54 PM
#9
Posted 11 June 2005 - 05:55 PM
#10
Posted 11 June 2005 - 05:55 PM
#11
Posted 11 June 2005 - 05:56 PM
#12
Posted 11 June 2005 - 05:56 PM
This'd give the players at least someone to look to for some problems, but allowing yourself and JLH the time to put into Nightmist2.
I see that as a better option than all above, but it's whether you'd be willing to grant him admin control over the game.
#13
Posted 11 June 2005 - 05:58 PM
alone, on Jun 11 2005, 06:56 PM, said:
Very good idea, this I like. Perfect. All of this after a reset though.Leave this version of Nightmist in the hands of a trusted person - Stotic perhaps? Not giving him code rights or anything, just allowing him (using Stotic as an example) full control over the admin processes of it. Giving him the right to hire and fire staff as he sees fit.
This'd give the players at least someone to look to for some problems, but allowing yourself and JLH the time to put into Nightmist2.
I see that as a better option than all above, but it's whether you'd be willing to grant him admin control over the game.
#14
Posted 11 June 2005 - 05:58 PM
JLH, on Oct 8 2005, 06:13 AM, said:
ah the intelligence of combusta, the envy of all nightmist players...
Exodia, on Jul 7 2006 04:26 PM, said:
o shut up tony
#15
Posted 11 June 2005 - 05:59 PM
NM1>NM2 until NM2 starts rolling with many users then it should be equal or slightly leaning toward NM2. Either way KEEP THE EVENTS GOING mosh's/champs/triplex/prof those 4 things are what people live for on this game besides boss's/pking.
copywright ggthxbai co.
11-28-2005 00:31:20 Paralyze Pages You from (Hidden): young yosha in da makin
#16
Posted 11 June 2005 - 05:59 PM
alone, on Jun 11 2005, 06:56 PM, said:
*nod*Leave this version of Nightmist in the hands of a trusted person - Stotic perhaps? Not giving him code rights or anything, just allowing him (using Stotic as an example) full control over the admin processes of it. Giving him the right to hire and fire staff as he sees fit.
This'd give the players at least someone to look to for some problems, but allowing yourself and JLH the time to put into Nightmist2.
I see that as a better option than all above, but it's whether you'd be willing to grant him admin control over the game.
Ingame:
Scripto (Staff)
Kannabis (Mortal)
#18
Posted 11 June 2005 - 06:00 PM
Poker in-game.
#19
Posted 11 June 2005 - 06:01 PM
However, I do feel this will deter many people-- "Why pay for the same shyt from nm?" I'm looking forward to nm2, where are you people don't share and actually will have to work for what you have. I guess there will still be some people that share, but hey... I personally think it would be smarter to feed my dog dollar bills rather than sharing a pay account with someone.
I think the overall player status of nightmist is just horrible now, there's very few to trust and even fewer that play the game just to play.
combusta said
deimos the noob said no
#20
Posted 11 June 2005 - 06:03 PM
#21
Posted 11 June 2005 - 06:07 PM
Poker in-game.
#22
Posted 11 June 2005 - 06:15 PM
#23
Posted 11 June 2005 - 06:28 PM
Give the leadership role to someone and let them run with it.
#24
Posted 11 June 2005 - 06:31 PM
#25
Posted 11 June 2005 - 06:49 PM
Alone's suggestion is a good one... divide the trusted staff that you have into two groups. One group stays to maintain NM, one group works on the development of NM2. If you feel you need new staff, hire them. One of the key principles that you learn in any major organizational or software development course is to give each person a single primary role. If you make them split their energy between two things, it is almost always a loss.
#26
Posted 11 June 2005 - 06:51 PM
A reset would also mean those people that had actually worked hard for there stuff wouild be totally discredited and all their hours of work wiped away and for what purpose seeming as it will get to the same point again.
#27
Posted 11 June 2005 - 06:52 PM

If we buckled down of ANY kind of theft, the staff develped and made new areas items ect... then it nm would be far worth looking forward 2. Even maybe a restet.
On another note, even w/ a reset, its just as much the players resposibility to make the game better as the staffs. We need to have better attitudes and submit more item/place ideas. Maybe even a new race or class or 2 ^.^.
Shotgun/Cody In-Game
#28
Posted 11 June 2005 - 06:54 PM
#29
Posted 11 June 2005 - 07:09 PM
i agree with him all the way on that 1, if we stop worring about nm2 and inprove on nm there would be no problems. put all the time your putting into nm2 into nm1 and the game should/would exspand and the game we all know and love would get better and probably bring more ppl
but thats just my opinion
#30
Posted 11 June 2005 - 07:47 PM

anyway, you all vote but you forget about one thing. how long would it take if you vote opt 1,2 or 3? would opt 3 mean a couple of months and option 1 mean a couple of years?
i voted option 2 just to be in the middle.
edit: btw rofl at your sig pandilex ^^ a beacon of neutrality, that's really funny.



Edited by jurian, 11 June 2005 - 07:49 PM.
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