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#1 Thunderja

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Posted 05 April 2005 - 08:47 AM

Just got in a few fights with various people and I found it slightly unfair how I can loose 40 mil or so exp on 1 alt and they loose 10 mil off all their alts put together.

I use my same old crits for everything, I am attached and they all have 600 mil+ exp and rising. There has to be some sort of way to stop say 500mil + alts from losing so much exp to crits that are horse piss and are barely over the archmaster level.

It may be said with so much experience losing to a lesser crit would cost months of hard work killing things. That is crap, when I loose a rugby game we learn from our mistakes and fix them making us more experienced.

Only suggestion I can come up with atm is over a certain amount of exp loose say 5 mil at most at a time, otherwise i'll have to switch to a lesser party for fighting which is bad for me and the person i'm fighting with.
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#2 Paranoid

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Posted 05 April 2005 - 08:55 AM

Jazza I agree great point, my highest exp is 340 or so and i get pissed when he dies i know its not the same for like 500-600 but it is still a pain in the ass.

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Edited by Paranoid, 05 April 2005 - 08:56 AM.

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Gone insane from the pain that they surely know..."

#3 Payne

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Posted 05 April 2005 - 09:04 AM

Dont Cry, Man Up, Just A Game

Edited by Payne, 05 April 2005 - 09:04 AM.

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#4 Thunderja

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Posted 05 April 2005 - 09:40 AM

I'm not crying, I have something stuck in my eye.

Just a game sure, but why does it have to be a game where those who are willing to go out and play and put the effort in are left worse off by getting one crit in a fight while wiping out 6?

It's quite silly that having so much exp gives you no bonus, and becomes a negative.

Edited by Thunderja, 05 April 2005 - 09:40 AM.

I wouldn't mind stabbing you in the face, if that's cool with you?

#5 Oracle

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Posted 05 April 2005 - 12:17 PM

I think the current system doesn't need changing tbh. People with high exp such as you guys are the ones at the disadvantage, but it's just the price of being one of the most experienced. Reducing your loss would be making it easier for you to pk and get even better. I'd rather leave it so the lower level people who are newer to the game find it easier to get to the higher levels without you guys attacking them as confidently as you could without having to worry about exp.

If that makes sense to anyone else? lol

#6 §åtîñë

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Posted 05 April 2005 - 12:52 PM

Your crits are still above xp even if they are loosing 5mill at a time. Wes is right at the end of the day at level 30, however much xp you have, your well capable of training enough to replace the xp lost. The current system was put in place when people have lvl 30's with 190mill xp which still hit max damage. If your going to die and wish to maintain your xp, you have to train. I dont see why this should change depending on the higher amount of xp you have. People would soon start to complain when lower lvls lost 1mill/death.

#7 Momba

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Posted 05 April 2005 - 01:53 PM

Current system works well. It's done exactly what it is intended to do. Make ya think twice about running out picking on smaller crits or less experianced.
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#8 Rappy_Ninja

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Posted 05 April 2005 - 04:27 PM

exp system should be changed I had like 550m on alleria years ago and I did lose quite a bit when if ever I died but I never did but still I did lose quite a bit and I dont think running around with being like 5m over arch should be profitable
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#9 Momba

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Posted 05 April 2005 - 04:49 PM

exp system should be changed I had like 550m on alleria years ago and I did lose quite a bit when if ever I died but I never did but still I did lose quite a bit and I dont think running around with being like 5m over arch should be profitable

I did lose quite a bit when if ever I died

but I never did

but still I did lose quite a bit


So did you die or not? It's like you want to say, "When I lost a duel or was pked I would lose alot" But that over inflated ego just won't let you say that you actually died. So was it a bug? Did you just log on one day after training and BAM there was less exp?

/bug JLH I lost EXP but I didn't die.
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#10 EvilDognapot

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Posted 05 April 2005 - 10:44 PM

would it be fair if there were an experience cap on level 30? just like there is on all the other levels. that way everyone has an easily obtainable comfort zone between 1/2 damage and max exp and loses exp at roughly the same rate.
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#11 Oracle

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Posted 05 April 2005 - 10:52 PM

would it be fair if there were an experience cap on level 30? just like there is on all the other levels. that way everyone has an easily obtainable comfort zone between 1/2 damage and max exp and loses exp at roughly the same rate.

Not supported. People would feel they had completed the game and would not have the will to play that character anymore. I don't really know why they do it but people continue to want to train to gain more exp and that is a good thing ingame atm in my opinion.

#12 Ryuku

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Posted 06 April 2005 - 03:18 AM

Current system works well. It's done exactly what it is intended to do. Make ya think twice about running out picking on smaller crits or less experianced.

Also makes non experienced players scared to experience the game alot because of fear of other people killing them. ^_^

#13 Rappy_Ninja

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Posted 06 April 2005 - 03:37 AM

exp system should be changed I had like 550m on alleria years ago and I did lose quite a bit when if ever I died but I never did but still I did lose quite a bit and I dont think running around with being like 5m over arch should be profitable

I did lose quite a bit when if ever I died

but I never did

but still I did lose quite a bit


So did you die or not? It's like you want to say, "When I lost a duel or was pked I would lose alot" But that over inflated ego just won't let you say that you actually died. So was it a bug? Did you just log on one day after training and BAM there was less exp?

/bug JLH I lost EXP but I didn't die.

pretty simple really one in every 10 fights someone managed to kill her but I still killed them off ^_^ 1 for the price of like 15 isnt to bad
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#14 Evergrey

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Posted 10 April 2005 - 03:34 AM

To the people worrying/crying about exp:
It's thanks to you and Pacifists in my opinion that the game has become so much less than it used to be, people used to play for fun, not Exp on arches.

Let's face it, the game is only fun while killing or dying. So if you feel you can't risk to pull out your arch crit to do bosses/etc etc, either get a pacifist or train new crits that aren't arched and die on those <although that would be totally against the purpose of training in the first place>.

Shame on you.

Edited by Evergrey, 10 April 2005 - 03:35 AM.

ass, cretin, dimwit, dumb ass, dunce, fool, halfwit, ignoramus, imbecile, jackass, jerk, moron, ninny, nitwit, pinhead, simpleton, stupid, twit, Idiot

#15 Pandilex

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Posted 10 April 2005 - 05:11 AM

With no benefit of getting exp above level 30 other than having more to lose when pking, I agree that it should be maxed a certain value for when you die.
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#16 Stigmata

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Posted 10 April 2005 - 12:59 PM

I don't see why certain small bonuses can't be arranged for crits with bigger exp.

More exp = a small increase in chance to hit. Small increase in chance to dodge. Small reduction in shop prices. Slightly increased chance of dodging traps.

Things like that could be added after every 100mil exp gained after 250, giving those that want to a reason to carry on training.


If no one can be bothered to do that, then I agree that it should be changed, but then I see why it should stay the same (momba's point).

So as a suggestion, exp loss when dying should be determained by the difference in levels between your crit and the crit that kills you.

For instance if you try and harass lower levels with your archmaster with 500mil exp and happen to die by one of the groups level 20 crits, you'd lose more exp than you would if you died in a battle with characters of the same level. And instead of working by a percentage it could work as a set amount.

1% of experience lost for dying to monsters.
2mil experience lost for characters of the same level.
3mil experience lost for characters of 1 level lower.

20mil lost for dying to a level 20 ^_^
etc
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#17 EvilDognapot

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Posted 10 April 2005 - 01:42 PM

I don't see why certain small bonuses can't be arranged for crits with bigger exp.

More exp = a small increase in chance to hit.  Small increase in chance to dodge. Small reduction in shop prices. Slightly increased chance of dodging traps.

Things like that could be added after every 100mil exp gained after 250, giving those that want to a reason to carry on training.


If no one can be bothered to do that, then I agree that it should be changed, but then I see why it should stay the same (momba's point).

So as a suggestion, exp loss when dying should be determained by the difference in levels between your crit and the crit that kills you.

For instance if you try and harass lower levels with your archmaster with 500mil exp and happen to die by one of the groups level 20 crits, you'd lose more exp than you would if you died in a battle with characters of the same level. And instead of working by a percentage it could work as a set amount.

1% of experience lost for dying to monsters.
2mil experience lost for characters of the same level.
3mil experience lost for characters of 1 level lower.

20mil lost for dying to a level 20  ^_^
etc

i think that would reward people for having too much time or simply playing for ages. the rewards we already have for those people are ample enough, and and lvl 30 is the easiest level to gain exp at so i don't see why you would give bonuses to them for doing the simplest thing in the game.

as for the rest of the post, i think that would mainly encourage people to keep crits around for the coup de grace more than anything. which is kind of cool but i don't see how it affects anything outside of giving us more opportunity to be jerks.

edit: for pan, it raises your character score.

Edited by EvilDognapot, 10 April 2005 - 01:43 PM.

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#18 Rappy_Ninja

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Posted 10 April 2005 - 01:44 PM

oh my gosh I so agree with ste
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