Exp Loss
#1
Posted 05 April 2005 - 08:47 AM
I use my same old crits for everything, I am attached and they all have 600 mil+ exp and rising. There has to be some sort of way to stop say 500mil + alts from losing so much exp to crits that are horse piss and are barely over the archmaster level.
It may be said with so much experience losing to a lesser crit would cost months of hard work killing things. That is crap, when I loose a rugby game we learn from our mistakes and fix them making us more experienced.
Only suggestion I can come up with atm is over a certain amount of exp loose say 5 mil at most at a time, otherwise i'll have to switch to a lesser party for fighting which is bad for me and the person i'm fighting with.
#2
Posted 05 April 2005 - 08:55 AM
~Rick
Edited by Paranoid, 05 April 2005 - 08:56 AM.
Gone insane from the pain that they surely know..."
#3
Posted 05 April 2005 - 09:04 AM
Edited by Payne, 05 April 2005 - 09:04 AM.
#4
Posted 05 April 2005 - 09:40 AM
Just a game sure, but why does it have to be a game where those who are willing to go out and play and put the effort in are left worse off by getting one crit in a fight while wiping out 6?
It's quite silly that having so much exp gives you no bonus, and becomes a negative.
Edited by Thunderja, 05 April 2005 - 09:40 AM.
#5
Posted 05 April 2005 - 12:17 PM
If that makes sense to anyone else? lol
#6
Posted 05 April 2005 - 12:52 PM
#7
Posted 05 April 2005 - 01:53 PM
#8
Posted 05 April 2005 - 04:27 PM
#9
Posted 05 April 2005 - 04:49 PM
I did lose quite a bit when if ever I diedexp system should be changed I had like 550m on alleria years ago and I did lose quite a bit when if ever I died but I never did but still I did lose quite a bit and I dont think running around with being like 5m over arch should be profitable
but I never did
but still I did lose quite a bit
So did you die or not? It's like you want to say, "When I lost a duel or was pked I would lose alot" But that over inflated ego just won't let you say that you actually died. So was it a bug? Did you just log on one day after training and BAM there was less exp?
/bug JLH I lost EXP but I didn't die.
#10
Posted 05 April 2005 - 10:44 PM
#11
Posted 05 April 2005 - 10:52 PM
Not supported. People would feel they had completed the game and would not have the will to play that character anymore. I don't really know why they do it but people continue to want to train to gain more exp and that is a good thing ingame atm in my opinion.would it be fair if there were an experience cap on level 30? just like there is on all the other levels. that way everyone has an easily obtainable comfort zone between 1/2 damage and max exp and loses exp at roughly the same rate.
#12
Posted 06 April 2005 - 03:18 AM
Also makes non experienced players scared to experience the game alot because of fear of other people killing them.Current system works well. It's done exactly what it is intended to do. Make ya think twice about running out picking on smaller crits or less experianced.
#13
Posted 06 April 2005 - 03:37 AM
pretty simple really one in every 10 fights someone managed to kill her but I still killed them off 1 for the price of like 15 isnt to badI did lose quite a bit when if ever I diedexp system should be changed I had like 550m on alleria years ago and I did lose quite a bit when if ever I died but I never did but still I did lose quite a bit and I dont think running around with being like 5m over arch should be profitable
but I never did
but still I did lose quite a bit
So did you die or not? It's like you want to say, "When I lost a duel or was pked I would lose alot" But that over inflated ego just won't let you say that you actually died. So was it a bug? Did you just log on one day after training and BAM there was less exp?
/bug JLH I lost EXP but I didn't die.
#14
Posted 10 April 2005 - 03:34 AM
It's thanks to you and Pacifists in my opinion that the game has become so much less than it used to be, people used to play for fun, not Exp on arches.
Let's face it, the game is only fun while killing or dying. So if you feel you can't risk to pull out your arch crit to do bosses/etc etc, either get a pacifist or train new crits that aren't arched and die on those <although that would be totally against the purpose of training in the first place>.
Shame on you.
Edited by Evergrey, 10 April 2005 - 03:35 AM.
#16
Posted 10 April 2005 - 12:59 PM
More exp = a small increase in chance to hit. Small increase in chance to dodge. Small reduction in shop prices. Slightly increased chance of dodging traps.
Things like that could be added after every 100mil exp gained after 250, giving those that want to a reason to carry on training.
If no one can be bothered to do that, then I agree that it should be changed, but then I see why it should stay the same (momba's point).
So as a suggestion, exp loss when dying should be determained by the difference in levels between your crit and the crit that kills you.
For instance if you try and harass lower levels with your archmaster with 500mil exp and happen to die by one of the groups level 20 crits, you'd lose more exp than you would if you died in a battle with characters of the same level. And instead of working by a percentage it could work as a set amount.
1% of experience lost for dying to monsters.
2mil experience lost for characters of the same level.
3mil experience lost for characters of 1 level lower.
20mil lost for dying to a level 20
etc
#17
Posted 10 April 2005 - 01:42 PM
i think that would reward people for having too much time or simply playing for ages. the rewards we already have for those people are ample enough, and and lvl 30 is the easiest level to gain exp at so i don't see why you would give bonuses to them for doing the simplest thing in the game.I don't see why certain small bonuses can't be arranged for crits with bigger exp.
More exp = a small increase in chance to hit. Small increase in chance to dodge. Small reduction in shop prices. Slightly increased chance of dodging traps.
Things like that could be added after every 100mil exp gained after 250, giving those that want to a reason to carry on training.
If no one can be bothered to do that, then I agree that it should be changed, but then I see why it should stay the same (momba's point).
So as a suggestion, exp loss when dying should be determained by the difference in levels between your crit and the crit that kills you.
For instance if you try and harass lower levels with your archmaster with 500mil exp and happen to die by one of the groups level 20 crits, you'd lose more exp than you would if you died in a battle with characters of the same level. And instead of working by a percentage it could work as a set amount.
1% of experience lost for dying to monsters.
2mil experience lost for characters of the same level.
3mil experience lost for characters of 1 level lower.
20mil lost for dying to a level 20
etc
as for the rest of the post, i think that would mainly encourage people to keep crits around for the coup de grace more than anything. which is kind of cool but i don't see how it affects anything outside of giving us more opportunity to be jerks.
edit: for pan, it raises your character score.
Edited by EvilDognapot, 10 April 2005 - 01:43 PM.
#18
Posted 10 April 2005 - 01:44 PM
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