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#263086 Returning After Years - All My Crits Are Banned?

Posted by Eilonwy on 31 July 2021 - 06:00 PM in Technical Support

I have sent this forum post over to Stig, he would be the one to be able to assist you with any Multi character questions =)

 

Have a great day!




#263084 Returning After Years - All My Crits Are Banned?

Posted by Eilonwy on 31 July 2021 - 05:50 AM in Technical Support

Hey there, would definitely love to help you out.

 

First of all, are these characters on 1-alt or Multi-alt? That will definitely determine who is going to be able to help you out, first of all. And then yes, as Gaddy says, we will need character names. 

 

If you are a 1-alt player I can assist you further. If you are a multi player we will get you in touch with someone else who can assist you.




#263027 1-Alt: What Are Your Thoughts On Pve Only For This Server?

Posted by Eilonwy on 09 July 2021 - 01:24 AM in Game Discussion

A post for Apocalypto who does not have a forum account, "I prefer the possibility of pvp with the current stable environment against it."




#263022 1-Alt: What Are Your Thoughts On Pve Only For This Server?

Posted by Eilonwy on 09 July 2021 - 12:05 AM in Game Discussion

I have gotten it suggested quite a few times, the idea of turning off PvP for the 1-Alt Server.

 

1-Alt hasn't been a PvP server in the normal sense of the word since before Ðårk Å££Ïånçê became the only remaining active clan with multiple members; this has to have been over six years ago or even more. 

 

1-Alt isn't really well designed for PvP nowadays with such a small player base. Everyone is mostly just working together currently since we can only use one character at a time. So, the suggestion would be to remove PvP again like we did when 1-Alt was first released.

 

The idea of having 1-Alt be completely PvE only would mainly only give peace of mind to people that they won't be pked somehow by someone randomly, and will feel safer carrying around say a Cobalt in their inventory while they are using a training weapon. 

 

Additionally, there are more options for equipment as I don't have to factor in how it affects PvP specifically in the same sense. Things like Dexterity are hard to add to equipment when you think about how broken it is PvP specifically, that's why there are less pieces with Strength and Dexterity. 

 

On the flip side, it could possibly bring out the worst in people since there is no holding anybody accountable for poor and rude actions against others because you can't just Clan kick and PK them repeatedly or whatever, ha. 

 

I am curious everyone's thoughts on this. If we get a resounding answer, we will incorporate whatever it is. 




#263017 1-Alt New Clan House Rooms

Posted by Eilonwy on 08 July 2021 - 08:58 PM in Announcements and Info

I am testing new Clan House room additions for 1-alt. If there are any issues with this system due to any abuse of it that I do not foresee, I may remove it or parts of it. 

 

I am building on additions that Multi-Alt got for their clan houses many years ago that are going to need to be purchased directly from a member of staff. The current working plan for this is the following:

 

5 or more rooms in your Clan House -

 

You may now purchase a Standard Workshop for 100k. This room will include a Bench and the ability to purchase Leather Bags and Metal Crates. 

 

You may also purchase the Pro Workshop for 175k, or upgrade an existing Standard Workshop for 100k.  The upgraded Workshop will additionally have a Blast Furnace, along with the ability to purchase Metal Casting Molds.

 

10 or more rooms in your Clan House -

 

You may now purchase an Alchemy Room for 200k. This room will include a Black Cauldron, Retort, and Calcinator, as well as the ability to purchase Vials and Crystal Vials.  

 

20 or more rooms in your Clan House -

 

Teleportation Room. You can add a room that can teleport you to other cities. The first location is 1 million gold, and needs to be one of the following: Blackthorn, Windia, Nightmist, or Arilin.

 

You can further upgrade your Teleportation Room to include more cities under the following conditions:

 

- The cities have to have no level requirement to enter.

- Locations that bypass a kill-to-pass or are more remote than the standard 4 cities will be more expensive.

- Any abuse of this system that is beyond standard use of easy transportation between cities will be punished and may result in removal of this system.

 

Blackthorn, Arilin, Nightmist, and Windia all cost 1 million gold per to be added to the room.

Sarka and Kantele cost 1.5 million gold per to be added to the room.

Dendeya and Harabec are 2 million gold per to be added to the room.

 

The rules for these new rooms:

1. They need to be purchased from a staff member. 

2. Shops will only sell items, they will not allow you to sell back anything you purchase from them.

3. Current rooms in Clan Houses CAN be converted to these new rooms, however there will be no refund for what was replaced in the current room. For example, if you have a member vault in your Clan House and want to purchase a Standard Workshop, you will not get the Workshop for free, you will still need to pay the 100k for the change to the room.

 

 

Please let me know in game if you have additional ideas for what else could be added or if you have any questions about this!




#262885 Sleigh Bells

Posted by Eilonwy on 24 January 2021 - 08:18 AM in Game Discussion

Yeah, those are all really great suggestions. There's of course never going to be a perfect answer that works for everybody, but all we can do is try!




#262871 Sleigh Bells

Posted by Eilonwy on 19 January 2021 - 04:14 PM in Game Discussion

Sure, you're right; it's all perspective, of course. I personally have all of my Cobalts in my vault and they've been there for months; I don't use chars that need them, in my opinion.

 

Only class that massively benefits from vamp to the point of choosing to train with it for me is Zerkers. Otherwise, everything else does better to train with a training weapon than anything else.

 

Considering most time is spent out solo and training, I was mostly thinking training/solo stuff. I wasn't really thinking about bossing or whatever where vamp is nice for a cleric or whatever the case may be; of course having vamp there is a plus.

 

And I was using Manda as an example because she was the first, but yes, she did have the Crystal Knives selling at the original rate for a good while, possibly even most of the time, but not the entire time she was gold farming. 

 

She also paid the original prices for leveling to 40, which if I'm remembering right, would have been:

 

Level 36: 2 million gold

Level 37: 4 million gold

Level 38: 6 million gold

Level 39: 8 million gold

Level 40: 10 million gold

 

Meaning in the end, she actually farmed, like, four Cobalts worth of gold in her endeavors, because leveling 36 to 40 was 30 million gold back then. There was also the 500k cost for the 5 tokens each level as well, but that's negligible in comparison to the Tarnished Trinket cost back then.

 

And to think, people still complain about only paying half that cost on 40, and much less than that 36-39 if using leveling items =p




#262855 Sleigh Bells

Posted by Eilonwy on 15 January 2021 - 10:30 PM in Game Discussion

So, I am not sure whether to respond here or in the cobalt post, so I'll just say a few things here that kind of cover both:

 

-- Also to preface, all of my responses are always specific to 1-alt only ---

 

I don't play multi anymore; I have played 1-alt since it came out. The Christmas shop where you bought Sleigh Bells was in Market Square for a few weeks around Christmastime and the bracelets were extremely cheap; I bought a few.

 

The Cobalt Staff of the Winds was originally created as a way to get gold out of the game, to have this "high end weapon" that you could shop buy. But in my opinion, I don't find the addition of the Cobalt to have been thinking about the future of the game at all; it was a cool idea and fun item at the time, but it has limited a lot of creation for staff going forward.

 

The Cobalt still wrecks our ability to create new, fun items for the game. Because we run into situations, such as this, where we try to make new items for game, and people are upset that their Cobalt has lost value.

 

It's the same problem we have for quest items. I can't make new boss drops that are better than questies in the past because people who have the questies get upset that their quest item is no longer as special.

 

I will say in the case of the Cobalt though, the years have changed a lot of things. Back in the day when Manda got first Cobalt on 1-alt, it took her months and months and months of grinding. Getting 10m gold back then was a crazy feat. These days, if I really, really wanted to, I could get a cobalt in a month or two if I had to.

 

As the game has evolved and more areas have been created; as drop rates have been increased on leveling items, and those leveling items are now shop sellable; as people are getting stronger with higher levels; as people are getting better gear; and as modded training weapons have been added, getting gold is much easier and faster now than it used to be in the past. Not to mention the fact that 1-alt no longer pks and kills each other, making training/golding much more sustainable.

 

As far as the strength bracelet from Claus this year, this was the first year we had so many bracelets, something not previously in game. My intent was to start introducing items to the game that we hadn't seen before. Ideally, I'd like to find ways to add them back into the game later for people who were unable to get them/because I feel questies get overvalued in this game because of rarity and I'd like to see them get added back in later, but I think we'd need to have an open discussion as a community about things like that.

 

Ideally, I'd like to see less vamp being used, and more people using modded weapons, at least on 1-alt; I don't play Multi, so I have no thoughts on what they need. I would like to see weapons stronger than Cobalt come out that you can craft and work towards. I personally don't like having a weapon that I have to work around and can't "make anything better than."

 

I'm open to ideas on what people think would be cool or neat, but it needs to be reasonable. I think the vamp on the Cobalt is fine where it is at. Many items in 1-alt that have vamp near it are either questies (so no longer obtainable) or crafted through a means of bossing and tons of collection (Cobalt Bow). The Cobalt is a way to get a nice vamp weapon without relying on boss drops or what have you, it's a "solo" weapon that's achievable through gold grinding.

 

To be honest, a good number of people prefer the training weapons to the Cobalts in 1-alt these days. I know at least one person sold their Cobalt to buy training weapons. I think you are just coming from a place of not having played in so long, you want to hold onto the dream of Cobalt being the number one weapon in the game. I'd like to evolve past this as best we can and find more fun weapons to use because let's be honest, running around for years just using Cobalt on every char you ever train with gets quite boring.




#262847 Sleigh Bells

Posted by Eilonwy on 15 January 2021 - 05:51 AM in Game Discussion

This was a purchasable item many years ago around Christmastime. There was a shop in Market Square you could just buy these from for like 15,000 gold. They couldn't be as good as boss drops obviously because they were just bought in a shop, sort of a fun item.

 

Yes, you need to equip both to receive any value from them as the .5 doesn't do anything. To my knowledge, there are many things that have decimal values or rounding happening where it's rounded down, as these would be.

 

I could remove the armor completely and allow them to be worn by berserkers as a trade off; we could discuss doing that.




#262791 Changelog 27Th December 2020, 1-Alt Only

Posted by Eilonwy on 27 December 2020 - 08:35 AM in Announcements and Info

1-Alt Leveling Item Drop Changes

 

*  Skeletal Wights have had their Skeleton Finger drop chance increased.

*  Demonic Soldiers, Sergeants, and the Demonic Captain have all had their Demonic Blood drop chance increased.

*  Demonic Sergeants have had their Dark Insignia drop rates increased.

*  Black, Brown, Grizzly, and Polar Bears have all had their Bear Hide drop chance increased.

*  Granite Beasts have had their Copper Shard drop chance increased.

*  Scarabs have had their Lifeless Scarab drop increased, and have had Exoskeletons added at a low rate.

*  Scarab Skeletons and Albino Beetles have had their Exoskeleton drop chance increased.

*  Butterflies have had their Insect Wing drop chance increased slightly.

*  Owls have had their Grey Feather drop chance increased slightly.

*  Ravenous Seagulls have had their White Feather and Grey Feather drop chances increased slightly.

*  Griffins have had their Green Feather drop chance increased.

*  Twilight Treants have had their Animated Branch drop chance increased.

*  Imperial Mummies and Mummified Slaves have had their Mummy Dust drop chance increased.

*  Dryads have had their Nymph Essence drop rate increased.

*  Shrieking Spectres, Pained Spirits, and Lingering Souls have had their Spirit Essence drop rate increased significantly.

*  Shrieking Spectres have had their Ectoplasm drop rate increased slightly.

 

 

1-Alt Leveling Item Sale Changes

 

*  Skeleton Finger now sells for more in the same location.

*  Demonic Blood now sells for more in the same location.

*  Bat Flesh now sells for more in the same location.

*  Venom Gland has an additional sale location for a higher amount.

*  Short Swords and Long Swords now can be sold in Arilin.

*  Ethereal Tears are now 10 to a bag instead of 4 for ease of transportation.

 

- The Following Items Now Can Be Sold/Exchanged -

 

*  Spider Fangs

*  Lifeless Scarabs

*  Lifeless Butterflies

*  Cephalothoraces

*  Black, Brown, Green, White, and Grey Feathers

*  Animated Branches

 

1-Alt Monster Changes

 

*  Arovet the Infidel has had its magic resistance greatly reduced.

*  Skeletal Wights now drop an additional item.

*  Twilight Treants now drop Enchanted Timber.

*  Vampire Patriarch has had its armor reduced.

*  Master Thieves have had their gold increased, and HP reduced slightly.

*  Dryads are now a 1 minute respawn instead of a 10 minute respawn.

*  Guruk the Ugly's HP and armor have both been reduced.

*  Herald of the Damned's HP and armor have both been reduced.

*  Demilich's HP has been reduced, and armor removed entirely.

*  The Caravan Guard now moves more frequently.

 

1-Alt Town Changes

 

*  Kantele no longer has a Drow kill to pass on either side.

*  Ogre, Elite Sentry Spider, and Orc into Blackthorn are no longer kill to pass.

*  Windia entrance is no longer kill to pass to enter.

 

1-Alt Weapon Changes

 

*  Ballista has been increased from a 1.7x mod to a 2x mod.

*  Royal Sword has been increased from a 1.7x mod to a 2x mod.

*  Orcsbane has been increased from a 1.5x mod to a 2x mod.

*  Sarin Trident has been increased from a 1.7x mod to a 2x mod.

*  Moonsilver Stave has been increased from a 1.7x mod to a 2x mod, except for Vampire which remains 1.7x.

*  Erebus Lance is now a magical weapon.




#262782 The Grinch Has Stolen Christmist!

Posted by Eilonwy on 24 December 2020 - 07:14 PM in Game Discussion

All I can say, is that I feel that it is bad luck.  

 

I decreased the drop rate on 1-alt because we were getting it 3 times an hour due to a decimal error that was not intended or noticed immediately, but I changed that over 2 days ago.

 

Additionally, 1-alt is still getting it hourly, because that is what I changed it to, roughly; near hourly so we didn't end up with too many items.

 

My understanding is that multi was changed to the exact same, which was the original intent for the spawn times. While I can understand seeing a noticeable change could put a damper on the fun, it shouldn't have been quite as drastic as it sounds!

 

My guess is that when it was accidentally spawning 3 times an hour, more people had access, and now that it's closer to an hour, it feels like drastically less because sometimes it is quite a bit less, if it was 3 an hour before.

 

We still have quite a few days of the event left, as we planned to let it go for 2 weeks, so until midnight of the 4th as it was begun on the 21st at midnight. So, all the way through Sunday.




#262781 Double Experience Is On!

Posted by Eilonwy on 24 December 2020 - 07:07 PM in Game Discussion

Yes, that is correct! 

 

I apologize, I could not announce in multi, and I forgot to do a forum post because I'm the worst -- Double XP is available until New Years! Enjoy!




#262739 Christmas Event 2020

Posted by Eilonwy on 21 December 2020 - 12:37 AM in Announcements and Info

Christmas has come early this year!

 

That bad Necro Claus is up to no good again this year, back for revenge from last year. Down in the Bone Garden, with his elven buddies, Necro Claus is around to terrorize the realm into the New Year. 

 

In addition, the Elven Barrow Wights' experience has been increased to 90 pod on both servers while the event is in place. 

 

Good luck!




#262708 Changelog 27Th November 2020

Posted by Eilonwy on 05 December 2020 - 12:03 AM in Announcements and Info

Changelog, 1-alt server

 

Monster changes:

 

- Ravenous Seagulls now have a small chance to drop Grey Feathers.

 

Item changes:

 

- Perfect Garnet Ring is now +2 Con instead of +1 Con and +1 Dex.

 

Area changes:

 

- Youk and Lartu now turn more healing items/mana items into tokens for easier vault storage.

 

Changelog, both servers

 

Area changes:

 

- Aet'Thol's Phyclatery now requires a key to access.




#262687 Changelog 27Th November 2020

Posted by Eilonwy on 27 November 2020 - 04:19 AM in Announcements and Info

Changelog, 1-alt server

 

Monster changes:

 

- Wolverine chance to follow reduced.

- Black Wight XP increased from 60 to 65.

- Bandit Leader now always drops something.

- Captain Wylsen's Spyglass drop rate has been increased.

- Pamola has had one of its attacks removed, and also has a new drop.

- Lady Talaska no longer spawns Ice Wraiths, and her low end drop has been changed.

- Sand Spiders now sometimes drop Cephalothoraces, and Wolf Spiders drop them more frequently.

- Great Eagles now also have a chance to drop White Feathers.

 

Item changes:

 

- The Perfect Sapphire Ring now gives +1 Chr instead of .25 Spell Absorb (on top of the +1 Dex).

- Valkyrian Boots now have 4ac, up from 2ac.

- The Dungeon Key can now be given to Harabec Guards.

- Orc's Granite now has a couple of uses.

 

Area changes:

 

- Cursed Obsidian Altar has been overhauled.

- The NPC "Lucas" and his quest have been ported over from multi-alt.

- The Museum now has a garbage chute on 2nd, 3rd, and 4th floors that can be used to toss down whatever garbage you can think of...

- Kashtil's reward has had its minimum level reduced from 20 to 17 (the lowest where the XP reward won't allow you to level up multiple times).

- There is now a boat in Harabec that can be used to make travel to Elmshire easier.

- Blackweald has grown larger!

 

Changelog, both servers

 

Monster changes:

 

- Sentry Spider XP lowered from 65 to 50.

- Elite Sentry Spider XP increased from 50 to 55, and Cephalothorax drop chance increased slightly (1-alt only).

- Guard Spider XP increased from 45 to 60, and Cephalothorax drop chance increased slightly (1-alt only).

- Starfish XP increased from 40 to 80, and magic resistance has been decreased.

- Mutated Bear gold drop has been increased.

- Black Paladin XP increased from 70 to 80.

- Black Knight XP increased from 65 to 75.

 

Item changes:

 

- Feathered Boots changed to give 2ac, -2 Str and +1 Dex.

- Spider Staff now has a 1.25 modifier against spiders.