Looking for Dragon Plate Page/memo Tietsu
There have been 6 items by brackish (Search limited from 10-August 23)
Posted by
brackish
on 30 July 2021 - 03:28 AM
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Items for Sale
Closed
Posted by
brackish
on 26 July 2021 - 02:16 AM
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Items for Sale
Selling Sarin Trident 800k or will trade for a Royal Sword
Page/memo Tietsu
Posted by
brackish
on 09 July 2021 - 05:37 PM
in
Game Discussion
A quick update to my original comment above. If the major determining factor of the balance of new items being added into the 1 alt server and staff having the restrictive shackles removed is pvp homogenization, I would absolutely resend my first comment in being against the removal of PVP.
My concern is like many others. There are cyclical periods of time during the year where the player base drops and certain players that operate in the gray areas of server rules and nuncupative community guidelines return. Abuse of server mechanics and/or using programs/scripts that give players an unfair advantage is something current staff has been good with curbing. General anti-social behavior, as mentioned above in previous posts, does not appear to be something that staff are liable for policing nor should they be. For the most part, PVP in its current form on 1-alt is used by the active player base to deter this anti-social behavior because of the potential of losing a large amount of exp, gold and some of the items in a characters inventory when killed.
If the quid-pro-quo for current staff to have more breathing room for new items and ideas is to forfeit those few instances a year where a pariah of the community, by their own doing, is deservedly hunted down and killed, I am comfortable with that trade. Overall, the health and activity of any game is correlated with fresh ideas being introduced and implemented by game staff. This process should not be repressed by those "what-if" or special circumstances that need to be accounted for when they are an exception and not the norm.
Posted by
brackish
on 09 July 2021 - 12:09 AM
in
Game Discussion
Respectfully against turning off PVP on the 1alt server.
Posted by
brackish
on 18 January 2021 - 11:14 PM
in
Game Discussion
A quick question regarding the clarification of a death trap in relation to the Protect spell for mages.
We all have made mistakes whether it on 1-alt or mutli be it in the Icy Cavern, Pyramid of the 3rd Moon, Harabec Dungeon etc. and hit an Instant death square. Most player created maps on the wiki mark these squares usually as "Death Traps" meaning you walk on the square and you are granted death, whether it be a berserker with over 800 hps or a Druid with 300.
Moving onto the protect spell....There are some obvious cases where protect is necessary to by-pass "damage-traps", for example, on 1 alt getting to the magician bandit through the Forrest highway. However, another advantage to having a mage, whether it be in the party you are currently running or just in your account, is to have the opportunity to go back to the location where you had lost your belongings and attempt to get items or gold lost due to hitting a "death trap" with the use protect spell. This is the case and viable in the Mt. Sentant and Icy Cavern "death squares" on the way to the Banshee and a couple other places.
There are some instances where the protect spell does not work. For example, the Abandoned Mines(before Cred/Kunal Challenge Room), the waterfall south of Nightmist and a couple other places throughout the realm. My question is, what constitutes where the protect spell does and does not work and why, is this tied to the difficultly to the area regarding "end game" bosses, area lore or something else?