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There have been 223 items by Ryuku (Search limited from 09-August 23)
#183734 Your Favorite Nightmist Character Name
Posted by
Ryuku
on 08 February 2007 - 04:06 AM
in
Off-Topic Discussion
Vatican
Lycan
Those are my cool ones I think
#185037 Wtf?
Posted by
Ryuku
on 27 February 2007 - 04:23 AM
in
Technical Support
#191057 Write A Story!
Posted by
Ryuku
on 06 June 2007 - 02:56 AM
in
Off-Topic Discussion
#187882 Who Rolled The 6 Stat? Nm1a
Posted by
Ryuku
on 17 April 2007 - 04:55 AM
in
Game Discussion
..
#190477 Whip
Posted by
Ryuku
on 29 May 2007 - 12:19 AM
in
Items for Sale
#186816 Whats Better
Posted by
Ryuku
on 03 April 2007 - 02:04 AM
in
Help Forum
Both without spells, cleric will hit less, but if they both have spells, cleric about the same. Clerics always hit more often, are given the option of being dwarf for more hp, or elf for more healing power, while also able to be ling and human like paladins.
Go figure.
#184075 What Are...
Posted by
Ryuku
on 13 February 2007 - 04:30 AM
in
Thief Class Discussion
Ling 303
Gnome 306
Human 311
#184098 What Are...
Posted by
Ryuku
on 13 February 2007 - 06:56 PM
in
Thief Class Discussion
338 is old Nookie, not sure of name now
Dun know others
#184340 Welsh Love Spoon
Posted by
Ryuku
on 17 February 2007 - 06:16 AM
in
Items for Sale
#193281 Well How About Some Fresh Ideas
Posted by
Ryuku
on 19 July 2007 - 09:00 AM
in
Fighter Class Discussion
if you wanna give fighters extra magic resistance to help in pvp, why not lower the mp cost of mage spells to help with training?
Done, give them the wisdom bonus!
#192728 Website
Posted by
Ryuku
on 09 July 2007 - 07:53 AM
in
Improvements
Wonder how easy you can solo paci place now ;p
#189049 Trading Between The Two Servers
Posted by
Ryuku
on 05 May 2007 - 12:18 AM
in
Game Discussion
I'm sure whoever sold it to them earned those crits...
Of course there are exceptions for thieves.
Does this mean I can buy stuff for irl money?
That's basically what all you guys are saying.
#188934 Trading Between The Two Servers
Posted by
Ryuku
on 03 May 2007 - 02:28 PM
in
Game Discussion
#188739 Thieves In Nm1a
Posted by
Ryuku
on 30 April 2007 - 05:49 PM
in
Thief Class Discussion
I'd complain about zerks but they already have this power but with less of a hit rate.
#188291 Thieves In Nm1a
Posted by
Ryuku
on 23 April 2007 - 09:12 AM
in
Thief Class Discussion
They're the only ones who can get an ez 15k from Mansion owner
But that's it
:\
#198064 Thieves Covert
Posted by
Ryuku
on 16 November 2007 - 07:26 AM
in
Game Discussion
This is for 1a only..
Edit: Sorry for not making that clear earlier.
#198186 Thieves Covert
Posted by
Ryuku
on 20 November 2007 - 03:15 AM
in
Game Discussion
I watched anime for about..6 hours I think, randomly clicking every 8-12 seconds a few times and coverting when needed too. The arguement you need to be lvl 26 to completely benefit from this, yes, but that only stops you from getting pk'd any longer since you'll rarely be uncovered. It doesn't stop the fact a lvl 21-25 can train there as easily, only watching for pks. Furthermore, does that makes it okay for lvl 26+, or even 28+, to train with complete ease?
Anyway, the results of my experiment. Wow, look at that, was capped for lvl 24 and made 63k, and had 4 advanced potions remaining (keep in mind I took 3 foods and 3 waters with me, showing that even if you miss or don't click them, requirements for being able to stay and train are so minimal compared to other classes.
Might as well have had an autotrainer since I was practically doing nothing but watching TV?
Compared to effort of other classes use to train, even if they do hit and run, being able to do this, is what's laughable.
Don't change it if you wish, I'll benefit either way. Just letting the facts be known.
Edit: To Gaddys Post
No, we shouldn't be able to hunt down everyone we wish, I agree with that. That's why arenas and (to an extent) class restricted areas exist.
Although you grasp the main concept and debated against it, that's a very foolish flaw in debating, you need details of it aswell. I'll even help you with it. We are not talking about arenas, or (in this case) class restricted areas, we're talking about places that are out of town, a monster a thief can click, and stay without needing any means of healing, just food/water. In the specified place (don't think it's the only place, just the most popular) the exp is fairly decent, infact, better than most places so close to Nightmist.
Mages and Druids are overpowered, what leads you to think this? A lvl 34 mage/druid killing off lvl 28-31s pretty easily? Isn't that kind of to be expected with the level difference, especially when between those levels, they get their first leap at lvl 33, attaining 6stam? In another case, "My lvl 26 mage/driud got killed by a 30 zerk, ohhh, zerks are overpowered, blah blah", but isn't that also to be expected?
Now, if it were something like, a lvl 27 zerk, clicking a lvl 34 mage, THEN, you can see, something is wrong, especially when the lvl 34 mage can't easily round the zerk. Don't say foolish things like mages/druids are overpowered just because they're the only ones who've lvl'd above 32 (besides Corinne, first lvl 33 or higher that isn't a mage/druid).
Again, I like rambling, and sharing my ideas, don't hate me for it
![:ph34r:](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/biggrin.gif)
#198201 Thieves Covert
Posted by
Ryuku
on 20 November 2007 - 09:35 AM
in
Game Discussion
For a fact, I do play a thief, and I do train in spider tunnels, but I guess that isn't enough for you, or you just didn't read my post.
I'll post this in the order is appears in the profile, this is Vietgnome's, the highest level thief in MD, and also has been semi inactive for about a month.
Male Gnome Archmaster Class II Assassin - A gnome, if anyone has such a disadvantage of doing this, he does.
Death by Players - 43 - Considering he pk'd alot with us when we needed him, it doesn't seem all that high.
Game time - 26 days, 9h39 - Compared to yours (Angelus), it's twice as big, compared to Lethals, it's half. It looks funny, cause it's lvl 30, 31, 32, the bigger having double game time. It holds little relevence and reliability for obvious reasons, but I think I'd put it here for you to see so you don't bring up his huge game time.
Overall Rank- 7/1705 - So someone who trains mostly on spiders, don't make much gold? He obviously makes more than the lot of you.
Class Rank - 2/217 - Second only to someone who's saving a large portion of their gold, possibly for a cobalt o.o
Now, this is where we get some nice evidence of what I've said, and even a small list of monsters that are abused this way.
His monster kill list, the top 5 most killed monsters, in order.
Sentry Spider - 8187
Small Snake - 2553
Giant Leech - 2040
Giant Spider - 1981
Giant Rat - 1096
And just for the hell of it, I'll put his next one cause it's funny.
Crystal Formations - 768
Is that a good enough example for you?
#198056 Thieves Covert
Posted by
Ryuku
on 16 November 2007 - 04:19 AM
in
Game Discussion
Sentry spiders are 65 pod, and are very easy. Not to mention you get killshot exp each attack aswell.
Demonics are way harder and only 55 pod.
So..k, lets train off the monster that takes more power..wtf I'm gaining less exp, WHY GOD WHY.
The exp you get from monsters in this game is not balanced compared to difficulty, so your arguement really falls apart quickly (I wish it was, boss monsters would be giving like 1000 pod
![:ph34r:](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/biggrin.gif)
Waiting for respawn? Pretty sure that's why I said "fast" spawning. Learn to read.
Edit: + Not to mention you get killshot exp each attack aswell.
#198076 Thieves Covert
Posted by
Ryuku
on 16 November 2007 - 05:45 PM
in
Game Discussion
We're looking at 1a situations here, since this nightmist solo. More than likely, you'll be training alone.
That practically takes out swamps, dessy, and well, alot of places, since their hnr damage with normal attack is extreme crap and they don't have a healer. That's why it's powerful, you don't get the exp of being in the party, but you get basically get the healing aspect since you can last so long, and since moving is minimal (not like there isn't a sentry spider every single square for 20 in a row, every other one having 2) the exp is more constant.
#198038 Thieves Covert
Posted by
Ryuku
on 16 November 2007 - 01:04 AM
in
Game Discussion
5-13 SDG
13-21 Small snakes
21-30 sentry spiders (atleast is the most popular, I'm sure there are better places)
Thieves are not all that weak, people seem to think they are, the ability to go through armor is very powerful, and the more the levels rise, the better it will become over the others. So why let them have an ability that makes them able to level almost eternally.
Thieves being able to hide is a necessity (sp?), so maybe a possibly solution, make covert take 1 stam away from stam regain if you're hidden at the time. If you wanna train safely, you have to train slightly slower, tedious timing makes it so you can get around this, but you will sometimes be hit by monsters so you will have to actually use potions and leave, or if you're unlucky, be killed by someone watching you train.
Comments?
Edit: Added phrase "so you will have to actually use potions and leave,"
#198197 Thieves Covert
Posted by
Ryuku
on 20 November 2007 - 08:49 AM
in
Game Discussion
You will not be posting for a while.
At least I don't have to feel any care for locking you, since you've managed to get a warn level of 100% beforehand anyway.
Also makes anything you have to say negative towards me not matter much, obviously your opinion has been poor enough before.
#198040 Thieves Covert
Posted by
Ryuku
on 16 November 2007 - 01:25 AM
in
Game Discussion
The reason you don't click them is because you're using a 20 bd dagger, although it regains hp, an ivory, especially a DoS, makes it worthless in this case since you wouldn't lose hp anyway.
Yes, DotW gives you an advantage, which you paid for. Although in this case, using a cheaper yet stronger dagger will give better results. Being able to stay anywhere for a long time without a hp absorb weapon.
Having a DoS in spider tunnels, you might as well have a cobalt, which is why I feel covert is too powerful in certain locations.
#198204 Thieves Covert
Posted by
Ryuku
on 20 November 2007 - 10:09 AM
in
Game Discussion
I care that this previously mentioned method of training is unbalanced.
Edit: Added "previously mentioned".
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