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#194572 It's Time

Posted by Ryuku on 20 August 2007 - 06:00 PM in Leaving/Returning Forum

Sexy

Bye :)



#194570 Absorb Spell

Posted by Ryuku on 20 August 2007 - 05:50 PM in Game Discussion

It's pretty obvious how it will work, .1 = 10% damage gone, there a normal 66 beam would be 59 or 60.

I'm hoping if it is added, a combination of all items wouldn't exceed .15 or so.



#194543 Oh Captiain, My Captain - A Call To Save The Multi Server

Posted by Ryuku on 19 August 2007 - 10:32 PM in Game Discussion

Off topic but, very very nice site.

Even after more than 7 years of playing I found it helpful :)



#194529 Absorb Spell

Posted by Ryuku on 19 August 2007 - 04:28 PM in Game Discussion

And even with the new 10 mana beam, mages still aren't very desirable for trips, so why take away the one thing people like to use them for? killing.



#194525 Modifying Ignorepc

Posted by Ryuku on 19 August 2007 - 03:08 PM in Suggestions

Supported



#194523 Absorb Spell

Posted by Ryuku on 19 August 2007 - 02:44 PM in Game Discussion

Mages have nice rounding power, and decent constant damage.

Absorb spell would take that away. So they're balanced..or would they be?

Why do mages do so much damage?

They're the longest to train, they can't be buffed and hit for more enabling faster training, all they get is a Haste spell which only lasts 3 rounds at the cost of 40 mana, with the stam is takes to cast it, it's only 2 more stam.

Okay, that seems all well and dandy, they're hard to train, but in the end they still shouldn't be able to kill almost anything in a single round should they? I say yes, and the main reason isss

THEY DIE JUST AS EASY, a covert thief can click a mage, without spells even. Zerks can smite them, and as of now (since very few aops), zerk them and they'll die pretty easily. A fighter can almost round them too, if the fighter has full wis and is arch, they can't be rounded.

Mages have a limit when it comes to damage, 2 classes (fighter and zerk) of the same level, can't and will never even round (unless again, they have very bad wis).

Also, magic damage is based on wisdom and level. A mages damage against the same level will never change. An example, a lvl 40 mage will beam a lvl 40 anything for 60s still (if max wis), but anything that attacks will gain extra power when they level. For as of now, no armor has been introduced to stop this.

As a suggestion, I ask that absorb not be put in until either more armor it added for lvl 31+ or is not added at all and also no extra armor.

Both choices will keep balance, so which one seems easier to do?

Comments welcome.



#194428 Clan

Posted by Ryuku on 17 August 2007 - 08:22 PM in Clan Forum

Come to MD on 1alt k



#194424 (1-alt) Party Window

Posted by Ryuku on 17 August 2007 - 07:45 PM in Suggestions

Can't set macro's before the boss dies? LOL

Only 2 clans on 1a even boss trip atm. 3 if you count Pandemonium and Last Stand working together.



#194421 Anyone Needing Help.

Posted by Ryuku on 17 August 2007 - 07:33 PM in Game Discussion

Probably not needed but anyone who wants 1a help contact Game/Edge ;D



#193785 Log To Locals

Posted by Ryuku on 01 August 2007 - 08:17 PM in Suggestions

Make all bosses ktp (pacis too) and log to local?

And make it so you can't use a spyglass on a door that needs a key, my telescope doesn't let me see through locked doors :\

That'll solve most of the boss problems, but not all. Sadly the spyglass would probably only be used for pking purposes after that too.



#193634 Lvl 30 Exp Caps

Posted by Ryuku on 28 July 2007 - 04:43 AM in Suggestions

I don't even play multi anymore, and this isn''t a problem in 1alt. This subject in no way effects me so don't assume I'm whining and complaining.

Yes, it makes you stop gaining exp, but if you lose some, you can gain it back. Since the levels were extended, devoted players who can't level this forces people to be able to go down all the way to 350mish until they can protect their exp by training after dying, which can be as much as 650m for some.



#193590 Boss Thread

Posted by Ryuku on 26 July 2007 - 11:52 PM in Game Discussion

You attacked a Time Mage with a Claws, but the Time Mage's armor absorbed half the blow for 45 points of damage, defeating him! - Game

You attacked a Time Mummy with a Claws for 74 points of damage, destroying it! - Game

On 1alt



#193497 Lvl 30 Exp Caps

Posted by Ryuku on 25 July 2007 - 03:24 AM in Suggestions

You spent more time playing our game, you're a loyal and good player, lets penalize you for it.

gg



#193496 Nm1a Balancing - Post Your Views Here

Posted by Ryuku on 25 July 2007 - 03:06 AM in Game Discussion

Or make dual shot do double damage instead of 1.7 (seems to be more than 50% but not double) like the name implies.



#193463 Nm1a Balancing - Post Your Views Here

Posted by Ryuku on 24 July 2007 - 07:54 AM in Game Discussion

  • Rangers hit rate at lower levels
  • The fact every class, even berserkers, hit more often. Does any other class at lvl 19 barely even solo a brown bear without any potions?
  • Increase the hit rate for dual shot for lvl 15-20, the damage for dual shot isn't that much at lvl 15-20, so increasing the hit rate for those levels doesn't seem unbalancing.



#193456 Champs Mosh ! 6-20

Posted by Ryuku on 24 July 2007 - 03:19 AM in Event Logs

pot owned



#193454 Multi Alt Vs. Solo Alt

Posted by Ryuku on 24 July 2007 - 01:35 AM in Off-Topic Polls

Solo, suits my pc and connection much better than multi lol, i dont get owned every 5 mins lol


Agree'd

solo wins



#193427 The /ignorepc Function

Posted by Ryuku on 22 July 2007 - 09:52 PM in Help Forum

Some didn't realize this?

I guess people wouldn't notice unless they shared or used multible accounts.



#193281 Well How About Some Fresh Ideas

Posted by Ryuku on 19 July 2007 - 09:00 AM in Fighter Class Discussion

if you wanna give fighters extra magic resistance to help in pvp, why not lower the mp cost of mage spells to help with training?



Done, give them the wisdom bonus!



#193276 So..

Posted by Ryuku on 19 July 2007 - 07:55 AM in Off-Topic Discussion

I'm still here.



#193204 Log To Locals

Posted by Ryuku on 17 July 2007 - 10:48 AM in Suggestions

"Why change something that has worked for so long?"



#193195 Quest Of Ancient Greek History!

Posted by Ryuku on 17 July 2007 - 03:03 AM in Game Discussion

It's so hard :\

I can't get past the 4th mumble



#193145 Small Question

Posted by Ryuku on 16 July 2007 - 06:56 AM in Game Discussion

Druids can get +90 armor at lvl 19
Mages at lvl 28 (granted they'll ever get aop)

Druids get their strongest spell at level 10
As stong as mages blast at lvl 20.

At lvl 25 when mages actually get their strongest spell, druids stormwrath has grown stronger and does only about 10 less damage for the same mana cost as it has since level 10.

Druids can do more damage than spells with morph an a hawk talon, damage ranging from 50-100 without any cleric spells.
Mages attack sucks and are forced to use mana forever, doing the same if not less, damage than a morphed druid.


Uhh..why do druids need to be given equal standings as mages when almost everything else about them is pretty much stronger?



#192925 Inactive Characters On Nm Solo

Posted by Ryuku on 13 July 2007 - 12:40 AM in Game Discussion

Supported or 6 months.



#192864 Change Ability

Posted by Ryuku on 12 July 2007 - 02:50 AM in Thief Class Discussion

Basically mages/druids can do it for a small ammount of mana that barely takes any affect in the long run (Do pvp battles in the wild even last long enough for that to take effect? I don't think so).

They also do more damage, have more armor (Even without aop, mages have more), and, of course, don't forget, druids can do this all while tracking you, if you're far from town and can't round a druid, you're dead (of course, if you're alone).