Pfft, I'd step down for Crane.
I think we all would.
There have been 40 items by Ill never tell (Search limited from 09-July 23)
Posted by
Ill never tell
on 18 October 2008 - 04:25 AM
in
Game Discussion
Pfft, I'd step down for Crane.
Posted by
Ill never tell
on 17 October 2008 - 09:58 AM
in
Game Discussion
Posted by
Ill never tell
on 12 October 2008 - 06:48 AM
in
Game Discussion
Posted by
Ill never tell
on 12 October 2008 - 06:36 AM
in
Game Discussion
Posted by
Ill never tell
on 02 October 2008 - 11:21 PM
in
Suggestions
Posted by
Ill never tell
on 02 October 2008 - 03:12 PM
in
Suggestions
Posted by
Ill never tell
on 26 September 2008 - 08:37 AM
in
Game Discussion
Posted by
Ill never tell
on 26 September 2008 - 04:15 AM
in
Game Discussion
Posted by
Ill never tell
on 25 September 2008 - 04:55 AM
in
Game Discussion
The easy button is a marketing campaing used by staples office supplies. You push the button and you get everything you want, when you want it. It would work the same way here on nm if it was plausable.
It was funny to me because I knew about the comercials. It probably shouldn't be in discussions either, and I thought by sure it would have been deleted by staff by now.
Posted by
Ill never tell
on 23 September 2008 - 05:40 AM
in
Fighter Class Discussion
Posted by
Ill never tell
on 23 September 2008 - 12:58 AM
in
Game Discussion
Posted by
Ill never tell
on 20 September 2008 - 08:45 AM
in
Game Discussion
Posted by
Ill never tell
on 19 September 2008 - 11:17 PM
in
Game Discussion
Posted by
Ill never tell
on 19 September 2008 - 06:47 PM
in
Game Discussion
Posted by
Ill never tell
on 19 September 2008 - 12:29 AM
in
Game Discussion
How about instead of weakening stronger classes, we make weak classes stronger? If thieves are fun and useful and other classes aren't, then it would make sense that the other classes might have bigger issues.
Posted by
Ill never tell
on 18 September 2008 - 01:14 AM
in
Game Discussion
The debate of realism creeps into the equation again...
Realistically, a covert thief should have greater armour-piercing capabilities (or just plain higher damage) with assassinate than an overt thief; the reason being that if you can see your attacker, you would do your best to dodge the attack or block it with a shield or a piece of armour plating; if you cannot see the attacker, they can quite easily sneak up from behind and either slice your throat or stab the blade through a chink in your protection.
I do not know where to start when it comes to the balancing of classes on the 1-alt server, except perhaps to give Paladins something to make them more appealing to a team.
Posted by
Ill never tell
on 18 September 2008 - 12:18 AM
in
Game Discussion
First of all, on a 6 stam thief that would cut down dmg by about 100 hp.
I don't think there is any need for any reduction like that. If anything a max of 5% difference. Although to be honest I don't think that is neccessary. I think armor has the perfect amount of influence on assassinate.
Not supported.
Posted by
Ill never tell
on 17 September 2008 - 09:34 PM
in
Game Discussion
Posted by
Ill never tell
on 16 September 2008 - 06:44 AM
in
Game Discussion
Posted by
Ill never tell
on 16 September 2008 - 04:42 AM
in
Game Discussion
Malok area can not be changed to 1-30 only.. main reason for this being.. how would Malok be able to be killed? Yes a lot do train there, but i can name you off a bunch of thieves that train elsewhere well hidden just as easily in spots that EVERYONE can get to. I even use to own a druid myself and found plenty of spots i could hide in and not be found or bothered by pkers. Quit complaining about one class, and go use your characters the right way and find good hiding spots not well traveled areas where people KNOW you train.
Posted by
Ill never tell
on 15 September 2008 - 05:31 PM
in
Game Discussion
Was sat bored thinking of something to suggest and here's all i could come up with to benefit the whole game...
/Destroy Nightmist
Posted by
Ill never tell
on 05 September 2008 - 09:16 PM
in
Leaving/Returning Forum
Posted by
Ill never tell
on 03 September 2008 - 09:01 PM
in
Game Discussion
it goes through 75% which is too much if ur not the one on the thief... and since tony thought of a 'clever' reason why thieves would click everything ingame, this post can be locked.. i mean nuts, he should be staff with a response like that.... my suggestion would to be to delete every character thats not a thief... start with achilles /eyesThieves don't go through 100% of the armor, and their skill being called Assassinate means to kill without being noticed. Not to just do some damage and be seen.
Why is it that when a class becomes popular and people use it to pk and train to high level its always "unbalanced"? This forum is starting to sound like a broken record.
Posted by
Ill never tell
on 01 September 2008 - 02:54 AM
in
Nightmist Development
considering this is a mmorpg there should be areas with thought out story lines.. and since there is someone willing to give there time to do so i dont see why more people arent supporting...
Posted by
Ill never tell
on 01 September 2008 - 02:52 AM
in
Improvements
/nod hustle(about nerfing thieves).. .but i agree with alec too... not as of now, but at higher levels .... anyways... since
Gaddy said:
"Cruxis' response is just stupid.
There are no characters over level 36.
There is no basis for your evaluation.
I'm not going to explain any further."
how bout make some test crits and stop flaming players?... just an idea ya know...
edit: will this post be deleted? stay tuned to find out