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#83134 4 Stat Elf

Posted by Zatra on 22 November 2004 - 11:00 PM in Characters for Sale

4 stat elf mage for sale, you can get ahold of me ingame on Vamp_Steve, if i roll anything else i dont want ill post it here too

Mageforsale's stats are:
Race/Class: Male Elf Mage. Str: 14, Int: 21, Dex: 19, Con: 18, Wis: 20, Chr: 10, Lev: 1, Exp: 0, HP: 14, MP: 25, Stm: 1.



#48208 Crimson River Cave

Posted by Zatra on 02 August 2004 - 01:43 PM in Nightmist Development

okay final apocolypse blade post...


Library info for Apocolypse Blade:
Base damage: 21, Can be used by: fighters, paladins, berserkers, Description: Once owned by a very powerful vampire, the Apocolypse Blade still holds the vampires powers, it weakens the user but they gain vampiric powers. Level needed to equip it: 28, Magical: No, Vamparic: .125, Armor: 0, Strength modifier: -1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: +1, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .



#48179 Crimson River Cave

Posted by Zatra on 02 August 2004 - 11:10 AM in Nightmist Development

thinking about giveing the dhampires a .05% chance of droping a vamp blood pot and the master a 1% chance, anyone like that?



#48140 New Item?

Posted by Zatra on 02 August 2004 - 06:46 AM in Nightmist Development

i know i wasent paying attencion when i put the lvl, and i was thinking about makeing it a new item not an alt drop



#48139 Crimson River Cave

Posted by Zatra on 02 August 2004 - 06:44 AM in Nightmist Development

yea but that was probally a luck hit, and zerkers lose hp to attack with berserk and smite, anyway that was with a hally drop the damage by a few give it a str mod of -1? will that make you happy sneaky?



#48136 New Item?

Posted by Zatra on 02 August 2004 - 06:37 AM in Nightmist Development

make it dex then... >.o maybe an alt to sg's?



#48134 Crimson River Cave

Posted by Zatra on 02 August 2004 - 06:18 AM in Nightmist Development

oh yea... forgot about that... i don't know what a good modifier is for them... so i don't know what to make them



#48116 New Item?

Posted by Zatra on 02 August 2004 - 04:22 AM in Nightmist Development

Bloody gauntlets

Library info for Bloody Gauntlets:
Armor base: 2, Can be worn by: fighters, paladins, rangers, thieves, Description: Blood stained steel gauntlets, that give power to those who wield them., Level needed to equip it: 1, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.



#48059 Crimson River Cave

Posted by Zatra on 02 August 2004 - 12:36 AM in Nightmist Development

fixed the paci problem by makeing heal spells only do half, so the gold is fine, mec, the names i used are actually types of vampires in legend, so they'll do fine and no one does look at descrips, good idea terence, thats how it started originally



Apocolypse Blade
22 base damage, magical, fighters and zerkers

or

20 base damage, vampiric .2, fighters and zerkers

28 equip for either



#47939 Crimson River Cave

Posted by Zatra on 01 August 2004 - 04:42 PM in Nightmist Development

Dhampire

The Dhampire has the appearance of a vampire and it looks hungry and by the way its acting you're going to be its next meal.

The Dhampire attacked you with its rapier for 34 points of damage.
Tbe Dhampire drained your blood sucking 17 hit points from you.

normal : You will never reach our master!
death : i have failed you master!

1050 hp
2 stamina
spawn time - 1 minute
260 gold
undead

Coffin

The Coffin stands against the wall closed and locked, it seems to be the bed of the master vampire.

death : the coffin shatters into splinters.

3000 hp
spawn time - 10 minutes
500 gold

Vampire Master

The Vampire Master wields his Apocolypse Blade with the skill of nearly 1000 years of training, and he plans to use his skills to take your life.

The Vampire master attacked you with its Apocolypse blade for 83 points of damage.
The Vampire Master swiped at you with its claws. (poision for 25)
The Vampire Master drained your blood for 35 points of damage.

normal : You shall fall before me!
death : i am defeated!

195500 hp
3 stamina
spawn time 24 hours
4000 gold
undead

Penanggalan

The Penanggalan will kill anyone who intends to harm its master, and thats you.

The Penanggalan attacked you with its fangs for 23 points of damage.
The Penanggalan attacked you with its Blood Sword for 15 points of damage. (poision for 10)

normal : I won't allow you to reach the master!
death : The master will avenge my death!

830hp
1 stamina
spawn time 1 minute
80 gold
undead

Aswang

The Aswang flaps its large wings glareing at you, evidently its chosen you to be its next meal.

The Aswang flys down and attacks you with its claws for 18 points of damage.
The Aswang bites you with its fangs for 27 points of damage.

normal : mmm you look delicious
death : ahhh!!

980 hp
2 stamina
spawn time 5 minutes
150 gold
undead

Soucoyant

The Soucoyant is a large ball of flame floating in the air in front of you, it doesn't know who you are but its going to attack you anyway.

The Soucoyant attacks you with its flame breath for 36 points of damage.

normal : you are mine!
death : ahrh!!

1000 hp
1 stamina
spawn time 5 minutes
1050 gold
undead





healing only does half damage



#47933 Crimson River Cave

Posted by Zatra on 01 August 2004 - 04:29 PM in Nightmist Development

someone was argueing it should be lower because the only good thing about rangers was because the cg, so i made it 22.. he says it should be 20 base damage 25% drop, ill make the monsters stronger and i forgot to put in healing only does half damage



#47928 Crimson River Cave

Posted by Zatra on 01 August 2004 - 04:04 PM in Nightmist Development

okay drop base to 22, lower drop to 35% and make it lvl 28 is that okay with everyone?



#47901 Crimson River Cave

Posted by Zatra on 01 August 2004 - 02:05 PM in Nightmist Development

Base damage 25
magical
droped by vampire master (boss) 75% drop chance
lvl 25
fighters and berserkers


this better? maybe change the drop %?



#47888 Crimson River Cave

Posted by Zatra on 01 August 2004 - 01:02 PM in Nightmist Development

if anything i've suggested be added here already exists, inform me please


Monsters


Dhampire

The Dhampire has the appearance of a vampire and it looks hungry and by the way its acting you're going to be its next meal.

The Dhampire attacked you with its rapier for 34 points of damage.
Tbe Dhampire drained your blood sucking 17 hit points from you.

normal : You will never reach our master!
death : i have failed you master!

550 hp
2 stamina
spawn time - 2 minutes
100 gold
undead

Coffin

The Coffin stands against the wall closed and locked, it seems to be the bed of the master vampire.

death : the coffin shatters into splinters.

3000 hp
spawn time - 15 minutes
500 gold

Vampire Master

The Vampire Master wields his Apocolypse Blade with the skill of nearly 1000 years of training, and he plans to use his skills to take your life.

The Vampire master attacked you with its Apocolypse blade for 53 points of damage.
The Vampire Master swiped at you with its claws. (poision for 10)
The Vampire Master drained your blood for 25 points of damage.

normal : You shall fall before me!
death : i am defeated!

175500 hp
3 stamina
spawn time 24 hours
4000 gold
undead

Penanggalan

The Penanggalan will kill anyone who intends to harm its master, and thats you.

The Penanggalan attacked you with its fangs for 23 points of damage.
The Penanggalan attacked you with its Blood Sword for 15 points of damage. (poision for 10)

normal : I won't allow you to reach the master!
death : The master will avenge my death!

400hp
1 stamina
spawn time 1 minute
80 gold
undead

Aswang

The Aswang flaps its large wings glareing at you, evidently its chosen you to be its next meal.

The Aswang flys down and attacks you with its claws for 18 points of damage.
The Aswang bites you with its fangs for 27 points of damage.

normal : mmm you look delicious
death : ahhh!!

620 hp
2 stamina
spawn time 4 minutes
150 gold
undead

Soucoyant

The Soucoyant is a large ball of flame floating in the air in front of you, it doesn't know who you are but its going to attack you anyway.

The Soucoyant attacks you with its flame breath for 36 points of damage.

normal : you are mine!
death : ahrh!!

1000 hp
1 stamina
spawn time 7 minutes
1050 gold
undead

Items

Tricresent Coin

key/amulet + 1 ac no stat modifiers

Vampire Bone

rare drop from anything except coffin - 14 base damage lvl 10
5% chance drop

Apocolypse Blade

Base damage 23
vampiric .4
droped by vampire master (boss) 75% drop chance
lvl 25
fighters and berserkers




Areas

Crimson River Cave Entrance

You fall down into a dark cave, you see a faint light Up, and darkness
all around you.

You are surrounded by darkness, you may climb up out of the cave or try to go deeper into it.

Crimson River Cave - river

You hear the sound of flowing water near by as you walk through the darkness of the cave.

All around you is darkness there is no light to be seen.

Crimson River Cave

The sound of the river fades as you move away from it into another pathway.

The sound of the river is behind you as you move down the path.

Vampire Lair

Torches line the walls here, and there seems to be a ladder at the other side of the room leading upward.

There is a ladder on the other side of the room, but the Vampire Master is guarding it with his life.

vampire master is here, kill to pass

Masters Chamber

Torches line the wall here and you see a coffin sitting up in the corner of the room.

The room is brightly lit, you may go back into the darkness to the -

Coffin - kill for tricresent key

Dark Chamber

You have found your way into the room of a Dhampire, if you're lucky someone has already came and killed him.

You may go back to the path to the -

Dhampire, kill to pass



working on maps



(edit) maps complete



#40236 New Class

Posted by Zatra on 02 July 2004 - 11:23 PM in Nightmist Development

and what would you suggest i used my creativeness to do?



#40123 New Class

Posted by Zatra on 02 July 2004 - 03:55 PM in Nightmist Development

isnt wakizashi just the japanese word for short sword... i thought it was *shrug* and i said swords, a katana is a type of sword, already exists in the game so i didnt mention it but i didnt know it existed so i put the idea for flame sword lol oh well ill fix it - hm and it does look like a cross between a berserker and a ranger, but thats not the point lol its still a cool class, and who cares about fighters, they aint got any special abilitys so they can burn in hell lol



#40116 New Class

Posted by Zatra on 02 July 2004 - 03:38 PM in Nightmist Development

Samurai

Stamina
1 10 17 23 28

hp starting 18 con - around 18 hp - max gain 10 per level

Abilitys
lvl 5 Target - better chance of hitting, but lower damage
lvl 12 Cross Cut - uses two stamina and attacks twice
lvl 20 Deathblow - uses all stamina in one attack to deal a lot of damage
lvl 27 Multi-slash - uses all stamina in consecuative attacks to deal damage to an enemy - rapid attacks lower chance of hitting but raise damage slightly

Same armor as paladin
no helm's except feathered helm
Oak Staff, Quarterstaff, and Swords -
New weapons
lvl 10 weapon Flame Sword Samurai's only - no stat modifiers - 10 base damage

Races
Halfling, Human, Elf, Half-Elf

Stats needed
Strenth, Dextarity, Constitution, Wisdom



if theres anything i left out please tell me



#33047 Penumbra

Posted by Zatra on 08 June 2004 - 04:27 PM in Nightmist Development

i agree with cule, its a very good area design, i'd give it at least an 8, i hope it gets put into the game



#33046 Class Suggestion

Posted by Zatra on 08 June 2004 - 04:19 PM in Nightmist Development

really good idea, it would take a bit of balencing but i would definitally make one, i support your idea fully



#33045 Undead Creatures

Posted by Zatra on 08 June 2004 - 04:15 PM in Nightmist Development

it doesnt matter if its unusual you could still put a few undead monsters in certin places, the large forest definately needs some i hate haveing to train my cleric in a place my fighters cant go, or train fighters in places my clerics get no xp - the dark raven is a good idea, it would be hard for a paci to make it to the desert - granit beasts




edit : and monsters are mixed in the orc caves... sort of, theres vampire bats in there, thats all tho



#33044 School Of Sorcery And Tactic

Posted by Zatra on 08 June 2004 - 04:09 PM in Nightmist Development

whats the point of this area?... im confused



#31137 Decent Fighter For Sale

Posted by Zatra on 31 May 2004 - 06:46 PM in Characters for Sale

Male Human Fighter., Str: 19, Int: 18, Dex: 18, Con: 18, Wis: 18, Chr: 12, Lev: 21, Exp: 13,027,713, HP: 213, MP: 0, Stm: 4.

page/memo Lupin in game


posting for a friend

need decent pally near same level, gold, mabey items



#30704 Charisma Items

Posted by Zatra on 30 May 2004 - 12:22 AM in Pacifist Class Discussion

i dont think diamond and ruby rings are aviliable any more are they..? they used to be a buy in a shop somewhere...
diamond im pretty sure you cant get any more, unless its from another player



#30655 Alternate Items

Posted by Zatra on 29 May 2004 - 09:04 PM in Nightmist Development

Phantom Dagger
This beautiful dagger, of elven make, has an enscription on the blade giveing it slight magical properties.
used to be Ivory Dagger

Aluminum Knife
Small Aluminum Dagger, seems to be something a small child would use to kill rats, it would be interesting to try to take on larger monsters with this.
used to be Rubber Knife

Apocolypse Knife
Small dagger that looks like it wouldn't be very dangerous, but in the hands of a skilled thief can bring death to their enemies.
used to be Crystal Knife

Small Katana
This sword would be perfect for someone new to swordsmanship, with a short blade and a leather grip handle.
used to be Short Sword

Blade of Immortality
A holy sword only able to be used by fighters of a holy origin, may not look very strong but in the hands of a Paladin could strike down even the mightyest enemy.
used to be Justice Blade
(Thanks to Shake for the name)


ill add more later



#30448 4 Stat, 2 Off 5 Elf - May Add More Crits Later

Posted by Zatra on 28 May 2004 - 11:33 PM in Characters for Sale

Race/Class: Male Elf Fighter., Str: 18, Int: 13, Dex: 19, Con: 18, Wis: 20, Chr: 19, Lev: 1, Exp: 0, HP: 21, MP: 0, Stm: 1.
Sold